Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Create: Vampirism
Vampirism is a fantastic mod, but some of its mechanics can feel like a grind. Create: Vampirism adds new ways for vampires and hunters to progress more efficiently — without losing the charm of the original. Available for both Forge 1.20.1 and NeoForge 1.21.1!
What does this mod add?
Organ Drops & Blood Production
Certain mobs now drop organs that can be processed step by step — with blood at the end of the production chain. If setting up a passive mob farm isn't your thing, you can alternatively craft the Blood Generator: a block that produces blood passively over time.
Bottle Filling Station
The Bottle Filling Station automatically fills bottles with blood. Connect it to a Create fluid pipe filled with blood, feed it bottles — done.
Holy Water for Hunters
Hunters aren't left out either. The Holy Pearl and Holy Blessing allow you to produce Holy Water in an automated way, skipping the tedious manual crafting process.
Blasters & Ammunition
Both factions get their own blaster item with matching ammunition — a new tool in the ongoing war between vampires and hunters.
Crafting
Most items — including the Blood Generator, Holy Pearl, Holy Blessing, and the blasters — are crafted using Create's crafting mechanics. The Bottle Filling Station is the exception and uses a standard crafting recipe.
A note on textures
The mod is still in active development, and that shows in some places. Most textures are a work-in-progress — the organ items being a notable exception, which already look great.
⚠️ Transparency Notice
This mod is a passion project maintained in my free time. Updates may be infrequent. Thank you for your understanding!
Requirements
This mod requires both of the following mods to be installed (they will automaticly installed when you install this mod):
Compatibility
| Minecraft | Mod Loader | Status |
|---|---|---|
| 1.20.1 | Forge | ✅ Supported |
| 1.21.1 | NeoForge | ✅ Supported |
💬 Feedback & Ideas
Ideas for new features, balance tweaks, or texture feedback are always welcome. Every bit of feedback helps!


