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Minecraft: Java Edition
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Supported environments
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Details
🪣 SellingBin
Inspired by Stardew Valley's shipping bin — but with a living, breathing market.
What is SellingBin?
SellingBin adds an automated item-selling block to Minecraft, complete with a dynamic, multi-dimensional market economy. Toss your crops and goods inside, walk away, and let the market do the work — prices shift with supply, demand, seasons, and scarcity, just like the real world.
Features
🪣 The Selling Bin Block
- 27-slot storage with a smooth lid open/close animation
- Auto-sells every 10 minutes (real time) based on JSON-defined recipes
- Force-settle all bins instantly with
/sellingbin sell - Full Jade / WAILA support — binding status, player name, and tax info displayed in-world
💰 Currency System
A full 8-denomination currency system, styled after GregTech naming conventions, fully integrated with SDM Shop:
| Currency | Value |
|---|---|
| Doge Coin | 131,072 |
| Naquadah GT Credit | 1,024 |
| Osmium GT Credit | 128 |
| Platinum GT Credit | 16 |
| Gold GT Credit | 8 |
| Silver GT Credit | 4 |
| Cupronickel GT Credit | 2 |
| Copper GT Credit | 1 |
🏦 Bank Cards & Binding
- Bank Card — Bind to a bin; earnings auto-deposit into your SDM account (tax applies)
- Premium Bank Card — Same as above, but tax-free
- Online transaction notifications when your bin sells
- Two operation modes:
- Item Drop Mode (default): Currency items drop into the bin or player inventory
- Account Mode: Revenue transfers directly to the bound player's SDM account
📈 Dynamic Market Economy
SellingBin's defining feature: prices are never fixed. Four forces act simultaneously on every item's value:
Total Price Bonus = Floating Price + Supply/Demand + Seasonal Bonus + Long-Term Scarcity
① Floating Price — Each game day, 1–3 items randomly rise (+1 to +4) and 1–3 items fall (−1 to −3). A 25%/10% chance carries the trend into the next day, simulating market momentum.
② Supply & Demand — Every sale increases that item's virtual inventory. The more you sell, the lower the price. Virtual stock decays daily — prices recover as the market digests supply.
③ Seasonal Pricing — Deep integration with Serene Seasons. Configure per-item seasonal bonuses: apples earn more in winter, corn earns more in summer.
④ Long-Term Scarcity — Tracks the last sale date of every item. The longer something goes unsold, the scarcer — and more valuable — it becomes. Scarcity decays by 1 level per day.
🔌 Mod Compatibility
| Mod | Integration |
|---|---|
| SDM Shop Rework | Full currency & account system |
| Serene Seasons | Seasonal price bonuses |
| Jade | In-world HUD display |
⚙️ Recipe System
Recipes are JSON-defined and support input items, output items (currency or any item), base yield + random variance, item grouping for market regulation, supply-demand tracking, seasonal bonuses, and season-exclusive items.
⚖️ License Agreement
The currency textures are based on GregTech 6 related textures, which are licensed under the CC0 license.
All code and textures of this mod are All Rights Reserved. Unauthorized copying, redistribution, or reproduction is prohibited.
🪣 SellingBin(出货箱)
灵感来源于《星露谷物语》的出货箱,但拥有一套真实运转的市场经济。
这个 Mod 是什么?
SellingBin 为 Minecraft 添加了一个自动化出货方块,并内置一套四维动态市场经济系统。把农产品扔进去,等待市场结算——价格随供需、季节、稀缺性实时波动,真实市场从未如此还原。
核心功能
🪣 出货箱方块
- 27 格存储空间,带平滑盖子开合动画
- 每 10 分钟(现实时间)自动批量结算,配方由 JSON 文件灵活定义
- 使用
/sellingbin sell指令可强制立即结算全部出货箱 - 完整支持 Jade / WAILA 信息显示(绑定状态、玩家名、是否免税)
💰 货币系统
内置 8 种面额的完整货币体系,命名风格兼容格雷科技,全面对接 SDM Shop 经济模组:
| 货币 | 面值 |
|---|---|
| Doge Coin(狗币) | 131,072 |
| Naquadah GT Credit(硅岩GT币) | 1,024 |
| Osmium GT Credit(锇GT币) | 128 |
| Platinum GT Credit(铂GT币) | 16 |
| Gold GT Credit(金GT币) | 8 |
| Silver GT Credit(银GT币) | 4 |
| Cupronickel GT Credit(白铜GT币) | 2 |
| Copper GT Credit(铜GT币) | 1 |
🏦 银行卡与绑定系统
- 普通银行卡 — 绑定出货箱后,出售所得自动存入 SDM 账户,需缴税
- 高级银行卡(Premium) — 同上,但免税
- 出售成功后向在线玩家发送交易通知
- 两种运作模式:
- 物品掉落模式(默认):货币物品掉回出货箱或玩家背包
- 账户模式:收入直接转入绑定玩家的 SDM 账户
📈 动态市场经济(核心创新)
SellingBin 最独特的部分:价格永远不是固定的。四个维度同时作用于每件物品的价格:
总价格加成 = 浮动价格 + 供需调节 + 季节性加成 + 长期稀缺价格
① 浮动价格 — 每个游戏日随机挑选 1~3 个物品涨价(+1~+4),同时 1~3 个物品降价(-1~-3)。有 25%/10% 的概率将趋势延续至次日,模拟市场惯性。
② 供需调节 — 每次出售增加该物品的虚拟库存,库存越高价格越低;虚拟库存每日衰减,价格随市场消化逐步恢复。
③ 季节性价格 — 深度集成 Serene Seasons,可在配置中为每种物品设置季节加成。例如苹果冬季增价、玉米夏季涨价。
④ 长期稀缺性 — 追踪每种物品的上次出售日,越久未出售越稀缺、价值越高;稀缺度每日衰减 1 级。
🔌 模组兼容性
| 模组 | 集成内容 |
|---|---|
| SDM Shop Rework | 货币与账户系统全对接 |
| Serene Seasons | 季节价格加成 |
| Jade | 游戏内 HUD 信息显示 |
⚙️ 配方系统
配方由 JSON 文件定义,支持输入物品及数量、输出物品(货币或任何物品)、基础产量与随机浮动范围、物品分组(用于市场调控)、供需平衡标记、季节性加成,以及季节独占物品。
⚖️ 许可协议
货币纹理使用GregTech6相关纹理,该部分纹理遵循CC0许可协议;
本mod代码与贴图部分均保留所有权利,禁止未经授权的抄袭、再分发


