Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Tags
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Details
Licensed ARR
Published 16 hours ago
Updated 2 weeks ago
Knightfall
Inspired by AltarSMP.
Base item: Mace
Command: /knightfall [player]
Permission: customweapons.knightfall (default: op)
Resource Pack: Install the AltarSMP Texture Pack - this plugin set is built around it and looks/sounds as intended with it installed.
Cross-Plugin Detection (/weapons)
Every AltarSMP weapon plugin registers /weapons [player], which hands you one weapon from every other AltarSMP plugin currently installed and enabled - a live check each run, nothing to configure.
Crafting Recipe
I N I
. S .
. S .
Where:
I= Netherite IngotN= Iron IngotS= Stick
Drop the ingredients into a crafting table in that pattern (. = empty slot) to get the Knightfall. Recipe can be turned off in config.
Enchantments
- Wind Burst III
- Density V
- Breach IV
- Unbreaking III
- Mending I
config.yml
weapon:
cooldown-ability-1: 7
cooldown-ability-2: 11
recipe:
enabled: true
shape:
- "INI"
- " S "
- " S "
ingredients:
I: NETHERITE_INGOT
N: IRON_INGOT
S: STICK
Cooldowns are in seconds and reload from config on server start. Set recipe.enabled: false to disable crafting and hand the item out with /knightfall only.
Abilities & Triggers
| Trigger | Ability | What it does |
|---|---|---|
| Right-Click | Grapple Hook | Fires a hook up to 22 blocks and pulls you to the impact point. |
| Shift+Right-Click | Hammer Throw | Throws a Netherite Ingot projectile for 8 damage on a direct hit. |
| Passive (kill-based) | Kill Progression | Permanent buffs unlock with kills: 3 kills = Strength I, 6 kills = Strength II, 10 kills = Resistance I. |
Notes
- The weapon is bound to the player who receives it via a persistent NBT tag, so lore/name changes won't break ability detection.
- The activating player is never hit by their own ability's damage, knockback, or negative effects, even for area attacks, explosions and travelling projectiles/waves.


