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Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 3 months ago
All versions
1.8.0
Release
Knight Quest 1.8.0 [1.20.1]2 years ago 868
Uploaded by
Compatibility
Minecraft: Java Edition
1.20β1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- Complete rework of the Netherman Boss: Redesigned with new music, animations, design and abilities. Multiple bugs from the previous version have been fixed.
- Complete overhaul of the weapon system: Most weapons now feature both passive and active abilities. These abilities must be unlocked using a Chaotic Essence-filled Great Chalice, which is obtained by defeating the Netherman and interacting with a Chaotic Essence into a filled Great Chalice.
- Netherman clones no longer have a delay when dying. Upon approaching a player, they now explode automatically. The explosion now also freezes targets.
- New monster, The Fallen Knight, which can spawn wearing some of the modβs armor sets (thanks AvaAsUsual).
- New music disc, The Architect of Chaos, composed by Makai Symphony.
- New item, Chaotic Essence, dropped by the Netherman upon defeat.
- Armor set effects configurability: The full set status effect no longer requires the entire armor set. Players can now configure how many armor pieces are required for the status effect to activate, allowing for greater customization of passive effects (idea by Cephalon_Axii).
- New configuration options added for the Netherman, Netherman clones, and multiple other entities.
- No longer using explosive enhancement particles in the mod.
- Fixed Unable to find animation: death for SwampmanEntity log spam.
- Improved and updated animations for several entities.
- Updated the modpage with the newest relevant information.
- Modified a few armor recipes to improve clarity.
- Fixed the "no texture" bug of the Skulk Boots.
- When giving a Gremlin a gold ingot, the item stack will now shrink correctly.
- Water and Crimson weapons have been temporarily disabled, as they currently have no functionality.
- Netherman abilities that modify the environment will no longer do so if the mobGriefing gamerule is enabled (thanks Ejektaflex).
- Tooltips for some armor set effects have been clarified to improve readability and now display real values from the configuration options.
- The custom tab background has been deleted as it didnβt fit well with most resource packs.
- A teleportation radius config option has been added for the Enderman armor set.
- Decreased knockback for Eld Knight
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VEOQ4Jz4:W7ocNKkQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VEOQ4Jz4:W7ocNKkQ"
}

