Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Hear the Wind
Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config.
The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior.
Features
- Wind fades in as airborne speed increases.
- Wind fades out naturally when activation rules stop applying or movement drops below the configured threshold.
- Configurable loudness, speed thresholds, and activation contexts.
- Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
- Optional mute for Minecraft's built-in Elytra flying sound.
- Respects Minecraft's Master and Players sound settings on modern shared builds.
- Uses bounded layered wind loops so the sound does not stack without limit while you remain fast.
- Modern shared builds (Fabric/Quilt
>=1.14.x, (Neo)Forge>=1.18.x) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path.
Configuration
After first launch, the client config is created at:
config/hear_the_wind-client.toml
You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
Availability
CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions.
Fabric builds require Fabric API.
Install the jar that matches your Minecraft version and loader.
Sound Assets
The project uses these wind SFX files:
wind_medium_cold_1.oggwind_medium_cold_2.oggwind_medium_cold_3.oggwind_medium_regular_1.oggwind_soft_regular_1.oggwind_strong_regular_1.oggwind_strong_regular_2.oggwind_strong_regular_3.ogg
Source Code
Source code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc
Credits
Wind SFX are derived from these CC0 sources:
- "Wind" by IgnasD on OpenGameArt.org
- "Nature sounds pack" by florianreichelt on Freesound
- "Wind.wav" by jackstraton on Freesound
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.


