Compatibility
Minecraft: Java Edition
Platforms
Links
Tags
Creators
Details

MythicDungeons is a replay-heavy Paper/Spigot dungeon endgame plugin built around real party PvE progression, procedural layouts, boss pressure, and meaningful repeat runs.
Fight through generated dungeon routes, escalate the danger with higher tiers and hard mode, track weekly competition, and build up long-term progress through tokens, contracts, loot, and personal bests.
Big Update: 1.4.0
- Added
/dungeon preview <tier> [hard]so players can scope room count, time limit, modifier pressure, weekly rewards, and tier pacing before they launch. - Added
/dungeon queueto surface ready-check state, active queue position, generation state, and rejoin guidance for active instances. - Added
/dungeon profile [player]with live dungeon identity: current tokens, clears this week, hard clears, personal bests per tier, combat totals, and achievement count. - Upgraded
/dungeon leaderboard <tier> [weekly|alltime]with cleaner standings and a proper weekly race flow. - Improved onboarding with a much better
/dungeon quickstartand clearer command help for the full party-to-progression loop. - Expanded runtime and persistence quality by snapshotting actual completion participants with combat stats and stabilizing SQLite access under load.
Why It Feels Better
- Real replay value from procedural multi-room layouts
- Party-first UX with ready checks, queue visibility, invites, revives, and rejoin flow
- Multi-phase boss fights with live guidance and progression pressure
- Weekly leaderboard chase plus long-term personal best tracking
- Token economy, contracts, loot, and profile growth that give repeat clears meaning
Player Flow
/party create/dungeon invite <player>/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/party ready,/party unready,/party cancel/dungeon queue/dungeon info/dungeon profile [player]
Core Features
- Instanced dungeon worlds per party
- Procedural layouts with vertical routing and special room categories
- Tier scaling, room affixes, and run modifiers
- Custom bosses with guidance support and recovery protection
- Dungeon token shop, contracts, achievements, and persistent progression
- SQLite-backed leaderboards, profiles, and completion history
Main Commands
/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/dungeon queue/dungeon info/dungeon profile [player]/dungeon leaderboard <tier> [weekly|alltime]/dungeon guide <on|off|status|toggle>/dungeon shop/dungeon contracts
Media
The Modrinth gallery screenshots are handled through the project media section, so the description stays clean and focused on gameplay/features instead of inline thumbnail spam.
Best Fit
- RPG or SMP servers that want repeatable PvE endgame
- Communities that enjoy progression loops, competition, and score chasing
- Server owners who want party dungeon gameplay without a giant setup wall
Compatibility
- Java 17+ runtime on modern Paper-family servers
- Bukkit / Spigot / Paper / Purpur / Folia loaders listed on this page
- Minecraft versions listed per release on Modrinth
Support The Project
If MythicDungeons helps your server grow, support future updates:
Built for server owners who want dungeon progression that actually feels alive over time.
Hosting Partner
Need a Minecraft host for your dungeon server?
Direct link: https://billing.sparkedhost.com/aff.php?aff=3214


