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Details
Licensed MPL-2.0
Published 3 years ago
Updated last month
All versions
v8.2.1-1.20.1-Fabric
Release
[FABRIC] [1.20.1] RespawningAnimals-v8.2.12 years ago 31.7K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.2.1-1.20.1] - 2024-12-23
Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
[v8.2.0-1.20.1] - 2024-02-17
Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call
Mob::finalizeSpawnand therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
[v8.1.1-1.20.1] - 2023-08-17
Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
[v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the
Animalclass internally, instead now any mob with theCREATUREmob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new
animalMobCapgame rule, the animal blacklist was migrated to a newrespawninganimals:persistent_animalsentity type tag
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
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// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WnwcSeWc:HY4ut1Q0"
}
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dependencies {
modImplementation "maven.modrinth:WnwcSeWc:HY4ut1Q0"
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