Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Introduction
This is a mod that can obtain strength and functionality by consuming levels and unlocking skills with items. The skill window can be opened by default binding the K key.
Skill ✨
Strength I-IV: Increased ultimate damage;
Armor I-IV: Reduce ultimate damage received;
Underworld · Abyss Protection: immune to magic damage and withering damage;
Lower bound · scapegoat I: Holding the lower bound alloy sword with the right button will leave a clone in place to mock nearby hostile creatures, and the main body will smooth 5 blocks backwards;
Lower bound · scapegoat II: The breakup of Lower bound · scapegoat I explodes after disappearing/knocking down;
Jin · Li: When holding the Golden Sword, the final damage increases;
Jin Yu: When wearing gold armor, reduce the final damage received;
Golden Sword: When wielding a golden sword, shoot it out;
Gold Flight: When holding the gold sword and pressing the Shift key, it changes to flight mode;
Chain excavation/chain logging: Using pickaxes/axes can chain excavate ore/wood;
Range excavation I-III: using pickaxes for large-scale excavation;
Smelting: When excavating blocks, if the blocks can be fired, the fired products will fall off (the effect can be affected by timing);
Magnet: centered around the player, attracting falling objects within a radius of 10 squares;
Beheading I-III: Using an axe to kill a creature will drop its head/skull (compatible with the creature's skull in Craftsman Soul 3);
Agriculture I: Destroying oak tree leaves may result in the dropping of apples;
Agriculture II: Right click on mature crops for harvesting and automatic planting;
Food I-II: replenish hunger levels at regular intervals;
Food III: Consuming blood to replenish hunger levels;
Satisfied I-III: When the hunger level is depleted to a certain extent, the hunger level and saturation will be restored, and this skill enters cooldown;
Effect: Randomly apply a buff or debuff to the player after a certain period of time;
Fire resistance/resistance enhancement/life recovery/damage absorption/strength/speed/jump enhancement/night vision/urgency effect: Obtain corresponding effects after a period of time;
Experience: Give players experience points after a certain period of time;
Experience Enhancement I-IV: Increase experience points from experience balls;
Enchanting Enhancement I-IV: The enchanting level of handheld/wearable enchanted items will be increased;
Potion Enhancement I-III: Levels that enhance the positive effects of potions;
Next generation: Killing the Last Shadow Dragon will result in the dropping of dragon eggs.
Ability 🛠
Right click on a glass bottle to pick up nearby experience balls, and you will receive a enchanted bottle;
Pick up all experience balls within the range at once;
The experience of the Last Shadow Dragon remains constant at 12000;
Sea turtles will periodically shed their scales;
Hitting a creature will result in damage numbers (displayed on/off by binding the O key with the button);
Display of biological information column (by binding the I key to turn on/off the display, and binding the P key to edit the position of the information column).


