2.2.0
Compatibility
Changes
Fixes: Certain armor enchants not working on 1.21.1 Multiple bugfixes and optimizations for both versions. Fixes a bug where hohlfressers could rarely have 3 tails attashed to one head.
Changes: Renamed the "Unknown" category to "Abnormal". Improvements to the walking and swimming animations of the Grakensenker. New model for the Leaper. New model for the Brute. New model for Mephitic. Lowered the damage modifier of the sniper spitter variant from 2 -> 1.5. The "Cerebrum , Innards , Mutated Heart and Alveolic Sack" now have placeable block counterparts for esthetic purposes. Updated the loot tables for all calamities with new special drops. Illusions no longer sink. No more orbital hohlfressers. Lowered the knockback value of the Smasher Slasher from 4->2. Lowered the chance for a Axtwerfer to deflect a projectile from 75% -> 50% Lowered the chance for a Axtwerfer to deflect a regular attack from 30% -> 15% The biomass bacon now gives resistence 1 instead of saturation. Lowered the charge required for the infected shield from 25 -> 10. New weapon descriptions upon pressing shift. Being near a tendril entity now despawns it. Lowered the injection time of syringes on the player from 40 -> 10 ticks. Added a blacklist for the spore armor rendering , the default value contained is the mc zombie. Updated the skins of infected adventurers. Updated a few crafting recipes.
News: Mobs: -Leviathan(Calamity) -Stalhlmorder(Calamity) -Hivetumor(Organoid) -Groberfub(Hyper) -Conductor(Evolved) -Gargoyle(Evolved) -Reaper(Abnormal) Adaptations: -Engorged(Hohlfresser) -Galleon(Grakensenker) Variants: -Forlorn(Howler) -Swarmer(Howler) -Ringer(Vigil)
Blocks: -Wall remains -Fleshy Growths -Fang Lump -Corrosive Tumor -Cancerous Lungs -Glowshroom -Vocal Growth -Cancerous Claw -Bile Lump -Drowned Lump -Decayed Grass -Decayed Fern -Infested Stone Bricks -Infested Bricks
Items: -Acidimetrich Gland -Amalgamated Heart -Hypersusceptible Ligaments -Prehensile Fins -Hyperbolized Liver -Living Horse Armor -Plated Horse Armor -Flesh Horse Armor -Bile Blaster -Acidic Assassin -Mycelial MistMaker -Concentrated Acid Vial -Concentrated Bile Vial -Evolution Syringe
//New Music System -Mob encounter music for Calamities ,Vanguards and Vigil raids. -Special Track for when a Proto Hivemind forms. -Minecraft Menu music. -16 tracks for Post Proto formation. -16 tracks for Pre Proto formation.
// PLEASE DELETE UR OLD CONFIGS -Removed Elder John Fungal
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:X661i40C:OK1FZPQc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:X661i40C:OK1FZPQc"
}

