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Licensed GPL-3.0-only
Published 4 years ago
Updated 6 days ago
All versions
0.12.0+1.20.1
Release
0.12.0+1.20.13 years ago 12.3K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
0.12.0
Functional changes:
- Update Spell Book slot icon
- Spell hotbar now renders fancy mouse and keyboard icons
- Fix dropping item not cancelling spell casting
- Fix swapping to caster item with number keys starting spell casting right away
- Spells with
arrowitem cost, now rely on vanilla Infinity enchantment - Cancel spell casting upon opening GUI
API Breaking changes:
- Add area effect capability to any spell impact (moved from SpellProjectile)
- Rework the data part of
PROJECTILEandMETEORrelease types - In
ProjectileData.ClientDataprojectile model related data has been moved into a subfield namedmodel - ItemConfig.Attribute
namefield retired, now full attribute id needs to be specified inidfield - ProjectileModel
RenderModenew default is nowDEEP
API Additions:
- Add spell impact specific schools definition
- Add new spell area effect cloud release action
- Add
contentfield to Spell Container to indicate the type of supported spells (Spell vs Archery skill) - Add
modefield for spells, to allow using items instead of casting spells - Add
casting_animates_ranged_weaponfor spells, to animate held bow pull state based on spell cast progress - Add
light_levelfield to Spell Projectile client data, to allow emitting ambient light (using LambDynamicLights) PHYSICAL_RANGEDschool can now be used for spells, given that Projectile Damage Attribute mod is installed- Arrows being shot while casting spell with
"mode": "ITEM_USE", or shot with"type": "SHOOT_ARROW"can perform impact actions of the spell, can have their custom projectile model - ItemConfig
attributes[].idfield now accepts projectile damage and combat roll related attributes. Third party attributes can be support via Mixin intoAttributeResolver - Add
HealthImpactinginterface for status effects, to modify damage and healing taken - Add some shared status effect renderers:
OrbitingEffectRenderer,StunParticleSpawner - Fix spell tooltip indexed tokens
Other changes:
- Update MixinExtras to 0.2.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XvoWJaA2:9lXwv07z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XvoWJaA2:9lXwv07z"
}



