Tags
Creators
Details
Licensed ARR
Published 5 months ago
Updated 3 months ago
All versions
1.1.1-0.7.1.2b
Release
FrontCore 1.1.1-0.7.1.2b5 months ago 41
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
[1.1.1-0.7.1.2b] - 2026-03-27
Added
- Added helper text to the Social screen so Friends explains how to add friends and Clan explains how to create, join, or invite depending on the player's current clan state.
- Added configurable party and clan member caps in both mercfrontcore.json and the in-game config GUI.
- Added autocomplete suggestions for online players in the Social Add Friend field and the gun-cosmetics Trade field.
- Added a left-side quick trade launcher to the gun cosmetics screen so players can start /fc trade <player> directly from the cosmetics UI.
- Added a configurable Discord player-threshold alert with its own channel, ping role, and player-count threshold.
- Added quick party match buttons in the Social screen for Random, Domination, FFA, TDM, Gun Game, and Infected.
- Added a FrontCore admin allowlist stored in mercfrontcore/admin_access.json, with /fc admin access list|grant|revoke so specific players can use admin-only FrontCore tools without global op level 4.
Changed
- Party member rows no longer show the LuckPerms prefix in the Social screen.
- Discord bot ping-role configuration is now split between leaderboard posts and giveaway posts.
- Social Match labels were simplified and the right-side action lanes were rebalanced across Friends, Party, and Clan.
- Party leaders can now keep the quick lobby-mode buttons visible from the Social screen, including a Random option.
- Party members who disconnect are removed automatically, and leadership now passes to the next member if the leader logs out.
Fixed
- Refined Social screen layout and paging polish across Friends, Party, and Clan, including centered action headers, cleaner party/clan action lanes, and page refreshes when moving between social pages.
- Reworked clan disband confirmation into a proper modal flow so the Social screen is hidden while confirming and the confirmation buttons/layout behave consistently.
- Trade sessions are now modal: the trade screen no longer closes through Esc or the inventory key, and players must cancel with the red X.
- Fixed class-level denial fallback so locked higher class levels no longer grant the first level of that class.
- Fixed invite/add-friend/trade-entry Social flows and footer symmetry polish across the updated GUIs.
- Fixed FrontCore admin tooling visibility for allowlisted players by syncing admin access to the client, so restricted client-side tools like the modifier editor now appear correctly for granted users.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YauHU1vm:eE7BsNab"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YauHU1vm:eE7BsNab"
}

