Included content
| Name | |
|---|---|
NEW: Boost performance by only rendering special tile entities once instead of twice per frame (e.g beacons)
NEW: Boost performance by unloading tile entities quicker
NEW: Boost performance by optimizing adding normals to vertex formats
NEW: Boost performance by reducing allocations in EnumFacing
NEW: Fix vanilla log spam with Util class
NEW: Fix vanilla texture manager memory leak
NEW: Fix vanilla enchantment memory leak
NEW: Fix vanilla server list from buffering
NEW: Fix vanilla light initializing too early
NEW: Fix vanilla bug where invalid tile entities try to render
NEW: Fix vanilla bug where entities don't render at certain camera angles below Y=0 and above Y=255
NEW: Fix vanilla bug where spaces are not trimmed in server address fields
NEW: Fix vanilla bug where the pumpkin overlay shows in spectator mode
NEW: Decrease startup time significantly by computing part of FML mod loading asynchronously
NEW: Decrease startup time by replacing unnecessary regexes during mod loading
NEW: Decrease startup time by skipping first baking in ModelLoader
NEW: Boost performance by switching some Forge internals over to FastUtil
NEW: Boost performance by improving insertion into Forge's inventory wrappers
NEW: Boost performance of Forge's block state implementation
NEW: Add micro-optimization in the FML registry
NEW: Reduce memory usage of Forge model transformations
NEW: Fix OBJModel-related Forge memory leaks
NEW: Fix Forge bug by skipping fatal models
NEW: "Entrypoint Caching" feature
NEW: Compact LUT Tables / Fast Math (replaces BetterFPS / OptiFine Fast Math)
NEW: Add toggle for cacti in "1.12 Farm Selection Boxes"
NEW: New experimental option to improve head rendering by removing black pixels ("Improved Skin Rendering")
NEW: Add "Background to Book GUI"
NEW: Add "Flying FOV" to "FOV Modifier"
MISC: Add toggle for "Vanilla Held Item Lighting"
MISC: Add deprecation info and descriptions in Deprecated category to clarify why features are removed
FIX: Fix compatibility with CensoredASM
FIX: Remove item cull face mixin in 1.12
FIX: Make "Resource Exploit Fix" not do any extra validation other than detecting the exploit
FIX: Remove "Disable Unpickable Grounded Arrows" (the option never worked)
FIX: Fix "Compact Chat" scrolling
FIX: Fix entity outline compatibility with "Entity Culling"
FIX: Fix "HUDCaching" issues with vignette and crosshair color
FIX: Make "Tile Entity Render Distance" depend on the toggle
FIX: Fix "FOV Modifier" with high speed or slowness
| Name | |
|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YknNc5nN:PAaTMC1s"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YknNc5nN:PAaTMC1s"
}