Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
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Details
Licensed GPL-3.0-or-later
Published 3 months ago
Updated yesterday
Raise & Resurrection & Ascend
Give players a downed state before final death.
Raise & Resurrection & Ascend keeps a player from dying immediately when lethal damage would reduce them to zero health. Instead, the player enters a crawling downed state and must be healed back to full health before their absorption clock runs out.
Default behavior
- Lethal damage puts the player into a downed state instead of killing them immediately.
- A downed player starts at 1 health, remains crawling, and receives 20 absorption health.
- The absorption clock drains by 1/60 health each tick, so the generated bar lasts exactly 1200 ticks, or 1 minute.
- Any normal mechanic that adds absorption extends the downed time; damage, effect removal, and every other normal absorption reduction shorten it without special integrations.
- Reaching zero absorption causes final death. Reaching full health first ends the downed state and clears the remaining clock.
- Healing, regeneration and instant-health effects continue to affect downed players.
- Downed players continue to take normal damage. A lethal follow-up, absorption depletion, or give-up keeps the DamageSource that originally downed them for death messages and death-event consumers.
- Another player can right-click a downed player with an ordinary Apple to restore exactly 2 health (one heart). Survival consumes one Apple; Creative consumes nothing. Potions and golden apples are not special feeding inputs.
- The downed player sees a persistent HUD with the recovery rule and bound give-up key; the vanilla absorption hearts are the visible remaining-time bar.
- The mod does not use, consume or imitate a totem of undying.
- Holding G for 2 seconds gives up and triggers final death.
/raise_resurrection_ascend revive <targets>is an administrator override that fills the targets' health and ends their downed state.
Configuration
Config file:
config/raise_resurrection_ascend-common.toml
Default value:
[downed]
giveUpHoldTicks = 40
Requirements
- Minecraft 1.21.1
- NeoForge


