Compatibility
Minecraft: Java Edition
26.2
1.21.10–1.21.11
Platforms
Supported environments
Client-side
Server-side
Tags
Creators
Details
Licensed MIT
Published 3 months ago
Updated 4 days ago
Piku is a Fabric mod that brings Luau scripting to servers! You can build custom UI, cameras systems, and run client-side logic without Java, shader work or extra server load!
Usage
Piku is a client-side mod. Players are not required to use it on Piku servers by default, and is typically used to expand server functionality.
Platforms
| Platform | Client | Server | Server (drop-in jar) |
|---|---|---|---|
| Fabric | ✅ | ❌ | ❌ |
| Minestom | ❌ | ✅ | ❌ (Not Possible) |
| Paper | ❌ (Not Possible) | ✅ | ✅ |
Current Features
- Input Handling
- listening to player's inputs (keyboard, mouse)
- UI System
- build complex UIs using the 8+ UI components
- Camera System
- manipulate the player's camera using a full 3-axis movement (roll included), with easings
- Cinematic Camera System
- manipulate a decoupled camera using 3 axis movement with various movement and animation controls
- Scheduler
- time-based events and delays
- Shared States
- sync data between the server and the client
- Client Control
- tinker with the client using various controls
- hotbar visibility
- perspective
- inventory items
- nbt
- play sounds
- view bobbing
- tinker with the client using various controls
- Debugging
- built-in script independent logging
- Raycasting
- client-side raycasting with powerful entity filters and customisation options
- NBT & Components
- read & write data components of items and entities
- Controlify Support
- Allow movement through UIs using controllers!
To-do List / Roadmap
Tasks labeled here may not be worked on in chronological order.
- [x] Input Handling
- [x] Finish UI system (now finished for the most part)
- [x] Error handling & debugging
- [x]
log.info,warn,error
- [x]
- [x] Time system/scheduler
- [x] Camera System
- [x] Movement/rotation + easing
- [x] All 3 axes of rotation
- [x] World Interaction
- [x] Raycasts
- [x] Querying blocks/entities on the client
- [ ] Client Control
- [ ] Lock/manipulate/animate FOV
- [x] Disable/Enable bobbing
- [x] Changeable bobbing strength
- [x] Querying keybinds on the client
- [ ] Player control
- [ ] Disabling view of client or other players' limbs/armor
- [x] Shared states
- [ ] Particle System (GPU based)
- [ ] Rewrite docs
- [ ] Vertical UI Gradients
- [ ] UI transitioning


