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2.4.0-3.0.0+vm.2
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v2.4.0-3.0.0+vm.2 - NVIDIA weather effects, SSAO smoothing, and rendering fixes
Hotfix โ weather effects (rain, snow, particles) now render correctly in front of LODs on all GPUs. Fast clouds no longer render on top of LODs. Previously, the Phase 2 composite was overwriting weather pixels with LOD colors on NVIDIA and potentially other non-MoltenVK drivers.
- SSAO smoothing โ enabled the bilateral Gaussian blur on SSAO output. Previously the blur was disabled (radius 0), causing visibly grainy/noisy ambient occlusion.
- Z-fighting fix (NONE mode) โ added small depth bias to LOD depth output in NONE fade mode, preventing z-fighting at the MC/LOD overlap boundary.
- High-altitude LOD gap fix โ LOD clip distance now uses 3D distance instead of XZ-only. Previously, flying high and looking down created a visible gap between MC terrain and LODs because the cylindrical XZ clip didn't match MC's spherical render distance.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZCkzFkVk:PiPJ37UX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZCkzFkVk:PiPJ37UX"
}

