Tags
Creators
Details
3.1.0+1.21
Compatibility
Required content
Changes
- Made the amount of time a campfire is lit data-driven. By default, the campfire is lit for 2 minutes. To change the time, make a datapack for the
data/realistic-campfires/campfire/time/directory withtime.jsonfile in this directory with the following data:
{
"minutes": int,
"seconds": int
}
Note that both these values are optional. If the added time of minutes and seconds exceeds 300 seconds, then it will be capped to 300 seconds, or 5 minutes.
-
Made it so you can place another log on the campfire, even if it is already lit. Before being extinguished, the game will check the campfire's state to light it on fire again.
-
Added custom textures and models if the campfire is lit and there is a log in it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZEMQmiVU:5IaEMBGY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZEMQmiVU:5IaEMBGY"
}

