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Licensed CC-BY-ND-4.0
Published 5 months ago
Updated 3 weeks ago
All versions
1.4.0
Release
Aeronautics Camera Sync 1.4.03 weeks ago 14K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Server-side
Client and server
Required content
Any compatible version
Changes
1.4.0
Added
- Added a public API for other mods, and a documentation. See API.
- Added tilt sources: another mod can decide the tilt itself and take the frame from ACS on the frames its scenario is actually about via API.
- Added a
Suppress Alloption. It forces the tilt off completely, including a tilt another mod is driving through the API. Use it to check whether the tilt is behind a problem at all.
Changed
- Reworked how aiming is corrected. Rays now start from the tilted camera instead of the result being fixed up afterwards.
- The tilt now comes from the sub-level's own orientation instead of an average of downward rays.
Allow in 3rd person (Beta)is gone from the settings. Third person is now available only from the API.Instantly forget Sublevelis gone from the settings. Mod now always forgets a sub-level the moment the player steps off it.create:handheld_worldshaperis no longer blacklisted by default.Enable Modand the tilt switch now only block ACS's own tilt; the API continues working.
Fixed
- Finally fixed interact with throttle lever by its rod. (Issue #2) 😭
- Fixed camera shaking when the player is standing on 2 or more sub-levels.
- Fixed a bug that caused the slope to disappear on sub-levels smaller than a single block. (Issue #32)
- Fixed wrong tilt next to a wall or a block at the player's feet on a steeply banked sub-level.
- Fixed incorrect aiming for the Create zapper and worldshaper, rail outlines, honey glue, super glue, and the Create Simulated physics staff.
- Fixed aiming and reach in third person.
- Fixed the tilt being cancelled in third person whenever the camera came near a wall. The camera is still kept out of blocks.
- Fixed entering a vehicle snapping the tilt to level instead of easing to it.
- Fixed a keybind change not surviving a restart.
- Fixed Bits 'n' Tracks visual bug. (Issue #30)
Note for mod developers
- The API covers tilt sources, per-frame conditions, an eye offset for a body that pivots somewhere other than the feet, and a report of what each frame resolved to. See API.
- Two diagnostic launch flags stay in release builds:
-Daero_cam_sync.debug=trueturns the diagnostics, and-Daero_cam_sync.mixins=off|client|compatdrops the mixin set or one group of it.
P.S.
A cool release is coming soon
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZGxtWu73:UbgVQ0qd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZGxtWu73:UbgVQ0qd"
}

