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5.3.3
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Changes
Incendium v5.3.3
While we patiently wait for the rework, here are some much needed bug fixes or temporary changes to relieve some common pain points. This update and v5.3.2 should be backported to 1.19.x eventually, but no ETA.
- Nether Fortresses and Bastions have been made significantly more common
- Desert Blazes should now drop Blaze Rods if using YUNG's Better Nether Fortresses
- Buffed the Greatsword of Sacrifice: the sacrifice amount has been lowered since it now uses the
/damagecommand - Toxic Slimes and Restless Spirits will no longer die from fall damage and starvation, respectively
- Toxic Slime and Restless Spirit death calculations have been tweaked to be more accurate
- Sanctum's "Infinite Corridor" now activates properly
- Fixed custom shield cooldowns, so they should no longer be spammable
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZVzW5oNS:QL8CxhjY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZVzW5oNS:QL8CxhjY"
}

