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Create Cobblemon Potions - v1.0.1 Release Notes (English Version)
Release Date: [04/11/2025]
Hello everyone!
We're excited to release version 1.0.1 for Create Cobblemon Potions! This update focuses on making your carefully brewed potion fluids more interactive and dynamic.
✨ New Features:
-
Fluid Potion Effects: Wade into wellness! Your custom potion fluids are no longer just colorful liquids. Stepping into the following placed fluid blocks will now grant temporary potion effects:
- Potion Fluid : Applies
Regeneration Ion contact. - Super Potion Fluid: Applies
Regeneration IIon contact. - Hyper Potion Fluid: Applies
Regeneration Ⅲon contact. - Max Potion Fluid: Applies
Regeneration Ⅳon contact. (Note: Specific effects and durations might be subject to balancing in future updates)
- Potion Fluid : Applies
-
⏳ Fluid Degradation & Transformation: Time waits for no potion! To add balance and a touch of realism, potion fluids placed in the world will now gradually "degrade" over time (via random block ticks):
- Fluids will progressively lose their potency level (strength decreases).
- Higher-tier fluids will eventually transform into their corresponding lower-tier fluid blocks (e.g., a Super Potion block will become a Potion block).
- The lowest tier potion fluids (like the regular Potion) will ultimately revert to harmless, ordinary Water blocks upon losing their final strength level.
- Plan your fluid storage accordingly, as leaving potent brews exposed for too long might render them ineffective!
🐛 Bug Fixes:
- This update primarily focuses on new features; no major bug fixes are included in this version.
Thank you for using Create Cobblemon Potions! We hope you enjoy these new features! If you encounter any issues or have suggestions, please let us know on modrinth
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZcFOjUBG:N9xadoml"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZcFOjUBG:N9xadoml"
}



