Compatibility
Minecraft: Java Edition
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Details
✨ Core Features 🌑 About | Better Blood Moon Most traditional blood moon mods use custom hardcoded spawning logic, which spawns massive entities instantly and causes severe lag and frame drops. This mod hooks into Minecraft’s vanilla natural spawn system via Mixins to solve this fundamental issue. All blood moon mobs spawn naturally following vanilla rules. Entity AI, spawn validation and placement checks are fully handled by the native game engine. The mod only dynamically raises per-chunk mob caps and injects custom spawn pools, completely eliminating lag spikes and frame drops caused by instantaneous entity explosions. This mod features an innovative Tier × Phase dual difficulty system, paired with comprehensive functions including immersive blood moon visuals, scalable mob buffs, fully customizable spawn rosters, slime spawn control, and configurable loot systems. You can tune the difficulty for relaxed casual survival, or max out the settings for an extreme hardcore challenge.
- Intelligent Blood Moon Scheduler Multiple flexible trigger rules replace rigid spawning logic, fitting all kinds of survival gameplay paces:
- Random Night Trigger: 5% default chance every night
- Full Moon Guarantee: Blood Moon always occurs on full moon nights
- Custom Cycle Mode: Trigger periodically every configurable N nights
- Command Forced Trigger: Manually start a Blood Moon via in-game commands
- Global Broadcast: Sends a notification to all Overworld players when Blood Moon rises
- Dual-Layer Dynamic Difficulty System (Tier × Phase) A unique two-dimensional difficulty system that gradually scales night intensity from mild to brutal, offering precise and flexible difficulty control: Tier (Global Base Intensity) Three weighted difficulty tiers spawn randomly. Default weights: Minor 50% / Major 40% / Storm 10%, with corresponding global multipliers:
- Minor: 0.7x base difficulty
- Major: 1.0x vanilla difficulty
- Storm: 1.5x extreme difficulty Phase (Night Progressive Scaling) Mob strength continuously increases throughout the night, becoming most dangerous near dawn. Supports 1–8 customizable scaling phases (3 phases by default). Final Intensity = Tier Multiplier × Phase Multiplier, dynamically affecting mob speed, spawn density and visual intensity.
- Global Mob Enhancement Buffs Fine-tuned mob attribute system balances intense combat experience and server performance, completely fixing the TPS drop issues of traditional blood moon mods:
- Movement Speed Multiplier: Configurable via bloodMoonSpeedMult (1.3x by default)
- Target Follow Range: Configurable via bloodMoonFollowRange (48 blocks by default, optimized from 128 blocks to eliminate severe TPS drops)
- Global Potion Effects: All blood moon mobs receive customizable potion buffs (Strength I by default)
- Custom RGB Name Color: Taggable red/colored mob names with full RGB customization
- Customizable Spawn Roster System Fully configurable mob spawn pool supporting both vanilla and modded entities, perfect for custom modpacks:
- Custom Spawn Pool: Define mobs via bloodMoonSpawnPool with standard format: namespace:entity_id;weight;min;max
- Biome Spawn Mode: Toggle bloodMoonOverrideBiome to either overwrite or merge with vanilla biome spawn tables
- Entity Blacklist/Whitelist: Accurate filtering via entity registry IDs, fully compatible with modded mobs
- Blood Moon Predictor Block A practical preview block that predicts the upcoming Blood Moon intensity, allowing you to prepare ahead of time: Place the block to check the real-time night threat level with intuitive visual indicators:
- 🟢 Safe: No Blood Moon / No threat
- 🟡 Minor: Low-intensity Blood Moon
- 🔴 Major: Medium-high Blood Moon
- 🟣 Storm: Extreme Storm Blood Moon
✨ 核心功能 / Core Features 🌑 模组简介 | Better Blood Moon 传统血月模组大多手写独立刷怪逻辑,容易瞬间生成大量实体,造成严重卡顿与掉帧。本模组通过 Mixin 对接 Minecraft 原版原生刷怪系统,从底层彻底解决该问题。 所有血月怪物均遵循原版游戏规则自然生成,实体 AI、生成判定、放置校验全部由游戏原生系统管理。模组仅负责动态提升区块刷怪上限、注入自定义怪物生成池,从根源杜绝瞬时实体爆炸导致的帧率暴跌与卡顿峰值。 模组独创档位 × 阶段双层难度体系,配套完善的血月氛围特效、怪物属性强化、自定义刷怪名册、史莱姆生成管控与战利品系统。 你可以自由调节难度,适配轻松的休闲生存,也可以拉满参数体验极致硬核的挑战玩法。
- 智能血月触发系统 提供多种灵活的触发规则,摒弃单一死板的触发逻辑,适配各类生存玩法节奏:
- 随机夜间触发:默认每晚 5% 概率自然开启血月
- 满月必触发:满月夜晚必定降临血月
- 自定义周期触发:可设置固定间隔夜数,周期性生成血月
- 指令强制触发:支持使用指令手动开启血月效果
- 全服广播提示:血月降临时,向主世界所有玩家发送专属通知提示
- 双层动态强度系统(档位 × 阶段) 独创双维度难度机制,实现夜间强度从平缓到狂暴的渐进式升级,难度可控度极高: 档位 Tier(全局基础强度) 三档难度随机刷新,自带权重配置,默认权重:轻微 50% / 强势 40% / 风暴 10%,对应全局难度倍率:
- 轻微(Minor):0.7 倍基础难度
- 强势(Major):1.0 倍原版默认难度
- 风暴(Storm):1.5 倍极限难度 阶段 Phase(夜间动态递增) 单夜之内分段提升怪物强度,越临近黎明怪物战力与压迫感越强,氛围层层递进。支持 1–8 阶段自定义调节,默认分为 3 个梯度阶段。 实时最终强度 = 档位倍率 × 阶段倍率,动态影响怪物移速、刷怪密度与血月视觉特效强度。
- 全局怪物强化机制 精细化的怪物属性调控,兼顾战斗趣味性与服务器性能,彻底解决传统高强度血月模组的卡顿痛点:
- 移动速度倍率:可通过配置项bloodMoonSpeedMult 修改(默认 1.3 倍)
- 索敌追踪范围:配置项 bloodMoonFollowRange 可控(默认 48 格,删减旧版128格超大追踪范围,彻底修复 TPS 暴跌问题)
- 全局药水增益:所有血月怪物自带专属药水效果(默认力量 I,支持自定义任意药水类型、等级与时长)
- 怪物红名染色:支持 RGB 自定义怪物名称颜色,可自由开关
- 自定义刷怪名册系统 完全开放怪物生成池定制,兼容原版与各类模组生物,适配整合包个性化配置需求:
- 自定义怪物池:通过 bloodMoonSpawnPool 配置怪物,支持标准格式:命名空间:实体ID;权重;最小生成数;最大生成数
- 群系刷怪规则:bloodMoonOverrideBiome 支持双模式切换——开启则覆盖原版群系刷怪表,关闭则与原版刷怪规则合并生效
- 黑白名单筛选:通过实体注册ID精准管控生成列表,完美适配各类模组生物
- 血月预测方块 实用前瞻功能,提前预判当夜血月强度,方便玩家提前备战、规划生存节奏: 放置方块后即可实时显示当夜血月等级,可视化标识一目了然:
- 🟢 安全:无血月 / 无威胁
- 🟡 小型:轻微血月(Minor)
- 🔴 大型:强势血月(Major)
- 🟣 风暴:极限风暴血月(Storm)


