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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 5 months ago
All versions
1.6.0+fabric-mc1.20.1
Release
Steam 'n' Rails 1.6.0 Fabric 1.20.12 years ago 47.8K
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Quilt
Supported environments
Client and server
Required content
Changes
Version 1.6.0:
Additions
- Cherry, Bamboo & Stripped Bamboo Tracks (1.20.1)
- Nature's Spirit compat Tracks (1.20.1)
- TerraFirmaCraft compat Tracks (1.20.1)
- Create: Dreams and Desires compat Tracks
- Quark compat tracks
- Handcar: wrench to pick up
- Players can now click a station with a whistle to summon a train directly to that station
- A deployer using a whistle on air will clear the schedule of the bound train
- You can now whistle a dual-headed train while in motion and have it slow and reverse
- Config option to use old-style smoke (campfire particles) for smokestacks
- Locometal block series
- Buffer blocks
- Headstocks
- Decorative Couplers
- Crafting tables work on trains
- Hovering over a track-related block (couplers, signals, stations, etc.) with a wrench will highlight the track it is bound to and vice versa
- Fuel Tanks
- Fuel Interfaces
- Liquid Fuel System (liquid fuel can power trains)
- Tag to disable items from being used as train fuel
- Medium Standard, Single Wheel, Triple Wheel, Quadruple Wheel, Quintuple Wheel, 2-0-2 Trailing, 4-0-4 Trailing, 6-0-6 Trailing, 6-0-6 Tender, 8-0-8 Tender, 10-0-10 Tender Bogies
- Large Create Styled 0-4-0, 0-6-0, 0-8-0, 0-10-0, 0-12-0 Bogies
Changes
- Generic Crossing Tracks—any two tracks can now cross at a junction
- Decoupled trains' names will now stop at one "Split off from: ..."
- Trains will now approach nearby stations when they are the rear train in a decoupled set
- Trains relocated by a wrench will now try to approach nearby stations after relocation
- Decoupled trains will now move back and forth a little bit to prevent signal overruns
- Held conductor whistles will attempt to rebind after a conductor has moved to a new train (such as after coupling/decoupling)
- Reduce comparator output checking frequency for Track Coupler
- Couplers validate placement less frequently, improving performance
- Remote Conductor-controlled trains adjust speed based on signal strength
- Smoke rework 2.0: more minecraft-style smoke, with config for old smoke
- Train status messages now include coordinates
- Soul fire smoke in smoke stacks, clicking a smokestack with soul soil or soul sand will make it output soul fire themed smoke
- Smokestacks can be dyed via being clicked with dye
- Smokestacks show their dye color/style when wearing goggles
- Signals, stations, and other blocks with a 'track pad' do not render the pad on phantom tracks when the tracks are not visible
- Radiator fans can now be placed in any direction
- Creeper explosions and Ghast Fireballs no longer break tracks
- Remastered Monobogeys, Single Axle, Double Axle and Triple Axle Bogies
- Removed optifine warning screen
- New Bogey Menu for selecting bogies
- New model for brass switch
Fixes
- Mixin conflict with VS2
- Auto schedule application properly sets the schedule index on trains, increasing reliability in automated coupling systems
- Fix waypoint schedule items not showing up in the Station Summary (#329)
- Fix villagers opening sliding doors in the 'special' mode (#317)
- Fix normal nixie tube relays (#311)
- Fix signal debug line rendering for monorail tracks
- Change conductor cap offset on players to fix clipping with some skins
- Rework a conductor spy mixin for Tweakeroo freecam compat
- Offset train assembly overlay on encased tracks
- Made the mod work with optifine again
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZzjhlDgM:4VzunVEQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZzjhlDgM:4VzunVEQ"
}


