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Licensed MIT
Published 9 months ago
Updated 8 months ago
All versions
1.20.1-0.1.3
Release
[1.20.1] - 0.1.3 – More Improvements and Bug Fixes (Forge)8 months ago 771
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
[1.20.1] - 0.1.3 - 30.11.2025
Added
Copper Trapdoor (Backport from 1.21.10)
- New block: Copper Trapdoor with full copper weathering system
- 8 variants: Unaffected, Exposed, Weathered, Oxidized + Waxed versions of each
- Weathering: Copper Trapdoors oxidize over time like other copper blocks
- Waxing support: Use honeycomb to prevent oxidation
- Scraping support: Use axe to remove wax or revert oxidation
- Hand-openable: Unlike iron trapdoors, copper trapdoors can be opened by hand
- Custom sounds: Unique copper trapdoor open/close sounds (ported from 1.21.10)
End Flash Effect
- End dimension lighting: Ported the End Flash visual effect from Minecraft 1.21.10
- Periodic sky flashes that illuminate the End dimension with a purple tint
- Directional flash source visible in the sky with additive blending
- Spatial audio that plays from the flash direction
- Complete lightmap system that applies purple sky lighting and block brightness boost during flashes
- Dragon fog compatibility: Flash intensity reduced by 1/3 during boss fight
- Respects "Hide Lightning Flashes" accessibility option
- Doesn’t work with shaders because End Flash doesn’t exist in 1.20.1; it was only added in 1.21.4.
- Iris/OptiFine only provide the endFlashIntensity uniform on 1.21.4+
Fixed
Shelf Rendering
- Banner display: Banners on shelves are now displayed larger with correct positioning
Fabric Disconnect Crash
- Registry sync crash: Fixed client crash (NullPointerException in Screen.tick) when disconnecting from a multiplayer server on Fabric
- Root cause: Fabric's RegistrySyncManager unmaps
minecraft:namespace entries on disconnect, leaving null references - Solution: Cache all
minecraft:namespace entries during registration and restore them before Fabric's cleanup via Mixin and event hooks
- Root cause: Fabric's RegistrySyncManager unmaps
Data Load Errors
- Conditional recipe: Added Fabric/Forge load conditions to
pale_oak_shelf.jsonso it only loads when VanillaBackport is present - Recipe filename: Fixed
waxed_copper_lantern_from_honeycomb_from_honeycomb.jsonduplicate naming
Copper Horse Armor
- Texture not loading: Fixed Copper Horse Armor entity texture not displaying on horses
- Root cause: Texture path was incorrectly using
copperagebackport:namespace instead ofminecraft: - Solution: Changed texture lookup to use
minecraft:textures/entity/horse/armor/horse_armor_copper.png
- Root cause: Texture path was incorrectly using
Added
Copper Golem Statue Comparator Support
- Comparator output: Copper Golem Statues now emit a redstone signal when read by a Comparator
- Signal strength: Returns 1-4 based on the statue's pose (Standing=1, Running=2, Sitting=3, Star=4)
- Through-block reading: Comparators can read the statue's signal through a solid block (matches vanilla 1.21.10 behavior)
Mod Compatibility
- PaleGardenBackport support: Added
pale_oak_shelfrecipe usingpalegardenbackport:stripped_pale_oak_logwhen PaleGardenBackport mod is installed - Friends and Foes support: Added conversion recipes to convert Friends and Foes Lightning Rods to CopperAgeBackport Lightning Rods
- Converts all 7 variants: Exposed, Weathered, Oxidized, and their Waxed versions
- Lightning Rod Oxidation config: Added config option to disable Lightning Rod oxidation for compatibility with mods like Friends and Foes
- Found in Config Menu under "Compatibility" → "Lightning Rod"
- Amendments support: Copper Torch now works with Amendments "Torch Holding" animation
CopperTorchBlocknow extendsTorchBlockfor proper mod detection
- Quark support (Forge only): Copper Golem can now deposit items into Quark variant chests
- Quark is only officially available for Forge 1.20.1
- Supports all wood variant chests (Oak, Spruce, Birch, etc.)
- Supports special variant chests (Nether Brick, Purpur, Prismarine)
- Supports both regular and trapped chest variants
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a1llHwl4:6ACITLDU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a1llHwl4:6ACITLDU"
}

