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Details
Licensed MIT
Published 9 months ago
Updated 8 months ago
All versions
1.20.1-0.1.1
Release
[1.20.1] - 0.1.1 - Content Update (Forge)9 months ago 511
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changelog
All notable changes to this project will be documented in this file.
[1.20.1] - 0.1.1 - 26.11.2025
Added
Copper Horse Armor
- New armor item: Copper Horse Armor with 4 protection (between leather 3 and iron 5)
- Loot generation: Can be found in dungeon, desert pyramid, jungle temple, nether bridge, stronghold, end city, and village weaponsmith chests
- Creative tab placement: Appears after leather horse armor, before iron horse armor
FastChest Support (Fabric only)
- Supported version: FastChest 1.5 for 1.20.x
- Optional compatibility: Copper Chests now render as static block models when FastChest mod is installed
- Performance boost: Simplified rendering reduces lag with many chests
- Item rendering: Chest items also use static models in inventories and when held
Config Menu
- Copper Golem oxidation time: The oxidation time of the Copper Golem can now be configured in the mod settings
- Golem Transport Stack Size: New config option to set how many items a Copper Golem can transport at once (1-64, default: 16)
Copper Torch
- New light source: Copper Torch with unique flame particle effects
- Wall variant: Can be placed on walls like regular torches
- Custom particles: Special copper-colored flame particles
Copper Lantern
- 8 variants: Copper, Exposed, Weathered, Oxidized + Waxed versions
- Oxidation system: Lanterns weather over time like other copper blocks
- Waxing support: Use honeycomb to prevent oxidation
- Hanging variant: Can be placed on ceilings or standing on blocks
- Light level 15: Provides maximum light output
Copper Chain
- 8 variants: Copper, Exposed, Weathered, Oxidized + Waxed versions
- Oxidation system: Chains weather over time like other copper blocks
- Waxing support: Use honeycomb to prevent oxidation
- Axe scraping: Remove wax or reduce oxidation with an axe
- Rotatable: Can be placed along any axis (X, Y, Z)
- Waterloggable: Can be placed in water
Copper Bars
- 8 variants: Copper, Exposed, Weathered, Oxidized + Waxed versions
- Oxidation system: Bars weather over time like other copper blocks
- Waxing support: Use honeycomb to prevent oxidation
- Axe scraping: Remove wax or reduce oxidation with an axe
- Connecting: Connects to adjacent bars and solid blocks
- Waterloggable: Can be placed in water
Fixed
- Copper Tools & Armor: Fixed stackability - all copper tools and armor are now correctly unstackable (max stack size 1)
- Copper Nugget Compatibility: Added tag support for cross-mod compatibility (c:nuggets/copper, c:copper_nuggets) - now works with other mods on both Forge and Fabric
- Copper Golem Crash: Fixed server crash when Copper Golem tried to evaluate item pickups (missing ATTACK_DAMAGE attribute)
- Creative Tab Sorting: Copper tools, armor, and nuggets now appear after their vanilla counterparts (stone tools, chainmail armor, iron nugget) instead of at the bottom of tabs
- Copper Bars Textures: Fixed black/purple texture rendering for Copper Bars (missing template models)
Copper Golem Improvements
- Lightning protection: Fixed duplicate oxidation removal when struck by lightning
- Spawn sound: Copper Golem now plays correct spawn sound instead of Iron Golem repair sound
- Item throwing: Items are now thrown towards the player when retrieved with empty hand (like in 1.21.10)
- Equipment drops: Improved equipment drop behavior on death and when turning to statue
- Damage handling: State reset now only triggers when actually taking damage
- Shear sound: Added custom shear sound for removing antenna items
- Container interaction range: Reduced from 4.0 to 3.0 to match vanilla behavior
- Double chest support: Fixed container tracking for double chests
- Equipment slot constant: Added EQUIPMENT_SLOT_ANTENNA constant for consistency
- Step height: Added step height of 1.0 (Copper Golem can now step up 1 block)
- Block spawn particles: Both pumpkin AND copper block now show break particles when spawning
- Spawn method: Added spawn(WeatherState) method matching vanilla CopperGolem API
- Initial state: Copper Golem now correctly initializes to IDLE state on construction
- Sculk sensor detection: Shearing the Copper Golem now triggers GameEvent.SHEAR
- Statue transformation: Fixed execution order - entity is now discarded before playing sound
- Leash handling: Leash is now properly dropped when turning to statue
- Entity loot table: Drops are now handled via loot table (1-3 copper ingots with looting bonus)
- Copper Horse Armor texture: Fixed armor not rendering on horses (texture was looked up in wrong namespace)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a1llHwl4:8yJmd9Re"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a1llHwl4:8yJmd9Re"
}

