Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 2 years ago
All versions
Prototype
Alpha
Arcane Artistry Prototype2 years ago 302
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.4
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
Important
This is a Prototype everything is subject to change!
Spell Casting
- Spells are cast by holding the right mous button with a staff
- While holding the right mouse button you need to press down left click,
- move your mouse up/down/left/right and then
- release left click
- Repeat the left click input while keeping the right mouse held to input your spell
- You may hold shift upon releasing right click to hold your spell. You can then cast it by releasing shift
Staffs
- Added Oddly Shaped Stick
- Added Crooked Staff
- Added Basic Staff
- Added Advanced Staff
Spells
- Added FailSpell
- Added Chat Spell to Crooked Staff Spells
- Added Disarm Offhand Spell to Crooked Staff Spells
- Added Heal Spell to Crooked Staff Spells
- Added Jump Self Spell to Crooked Staff Spells
- Added Jump Target Spell to Crooked Staff Spells
- Added Anvil Spell to Basic Staff Spells
- Added Disarm Mainhand Spell to Basic Staff Spells
- Added Fireball Spell to Basic Staff Spells
- Added Posion Spell to Basic Staff Spells
- Added Anime Spell to Advanced Staff Spells
- Added Disarm Spell to Advanced Staff Spells
- Added Elytra Rocket Spell to Advanced Staff Spells
- Added Glide Spell to Advanced Staff Spells
World
- Added Azure Trees, Logs, Planks and Leaves
- Added Lapis Crysal Item and Block
- Implemented Lapis Crystal World Generation
- Implemented Azure Tree World Generation
General
- Implementation of Casting Spells
- Implementation of Holding Spells
- Added Visual & Audio Feedback while casting Spell
- Added Spell Glossary
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aXGE5LuA:RZisVIVV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aXGE5LuA:RZisVIVV"
}

