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0.8
Compatibility
Changes
Changelog 0.8:
- Update NBTAPI distribution for 1.21.11
- Add Spellbooks
- Spellbooks are the survival mode method for discovering spells
- Currently, there are two ways to obtain spellbooks, from structure loot or mob loot.
- There are 2 types of spellbooks
- Spellbooks: Just the base spellbook that contains the information of a single spell.
- Random Spellbooks: These contain multiple spells, choosing one at random to obtain.
- Added Mob Element Attributes
- Stored in
mobs/*, completely editable + can add mobs not already implemented.
- Stored in
- Upgraded
Groundsystem for Earth magic- Added much more types of
Ground. - Earth magic can only use these blocks, otherwise it will not work. I will eventually post a list of these on the wiki on the Github.
- Added much more types of
- Fixed Spell Cooldown text (idk how it was still broken for so long)
- Added New Spells
- Updated Earth Throw visual to match
Ground - Added Spell options for Lesser Heal
- Fixed Magic Missile continuous damage + particles on lower versions
- Add AttackSpell hit tracking.
- Make stat points be given when achieving max mastery of a spell.
- Fix stat points not adding when leveling up.
New Spells
Air Blades
Code: RLSRS
Element: Air
Level: 2
Cast Time: 0.8s
Cooldown: 6s
Arm yourself with blades of wind, releasing a fan of cutting air towards your foes.
Dark Tendrils
Code: RLRLS
Element: Dark
Level: 3
Cast Time: 1.5s
Cooldown: 15s
Summon tendrils of dark mana that hunt nearby targets and inflict debilitating effects.
Geyser
Code: LSRLS
Element: Water
Level: 3
Cast Time: 0.8s
Cooldown: 6s
Summons a column of water that erupts in front of the player, launching enemies and dealing damage.
Heal
Code: RSRRS
Element: Light
Level: 3
Cast Time: 2.0s
Cooldown: 45s
Heal yourself or any target.
Tremor
Code: SLLRS
Element: Earth
Level: 3
Cast Time: 1.5s
Cooldown: 25s
Sends out a shockwave through the ground, launching enemies up and dealing damage.
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dependencies {
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