Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Want your Minecraft to look chaotic?
Ever wish the sounds you hear, the textures you see, and the models in your world weren't always the same old thing? This mod randomizes them around so every session looks different.
What Gets Shuffled
- Sounds -- Sound events get mixed up so you might hear something unexpected.
- Textures -- Atlas sprites (particles, GUI sheets, etc.) and regular textures (blocks, etc.) get shuffled.
- Models -- Block and item models get swapped around for a "fresh" look.
- Texts -- Localized labels and text strings get shuffled around.
Everything is client-side only, so it won't affect servers you join.
Configuration
The mod is controlled by a config file at <game_dir>/config/fesuoy_randomizer.json. By default, all shuffle domains are disabled. Each domain has an enable checkbox and a scope selector:
| Scope | Meaning |
|---|---|
| GLOBAL | shuffle everything together |
| PER_CATEGORY | shuffle only within each category |
| PER_NAMESPACE | shuffle only within each mod's namespace (but this also includes minecraft) |
| EVERYTHING (Atlas + Texture only) | cross-shuffle atlas sprites and non-atlas textures through one shared pool |
For atlas textures there are extra options: pick which atlases get shuffled (BLOCKS, ITEMS, PARTICLES, ALL, or EVERYTHING), and toggle Same-Size Only -- when off, cross-size swaps are allowed (resized to fit), which can produce broken-looking results. For sounds there is Mix Short & Long Sounds -- when off, streaming (e.g. music) and non-streaming (e.g. sound effects) sounds are shuffled separately.
You can also set a seed for a deterministic shuffle, or leave it at 0 to generate a hidden, random seed every time.
The configuration screen can be opened in-game with /randomizerconfig or via Mod Menu.
Dependencies
Fabric
- Mod Menu (optional)
NeoForge
- None


