Tags
Creators
Details
0.2.0.0-INDEV
Compatibility
Changes
-Homing spell, Shoots a projectile that follow that player that is targeted
-Knockbomb spell, Create a powerful explosion that knock players backwards
-Procedural ground resource generation which will happen automatically
-Quality of life features including anvil repairing and melting both vanilla and custom items back to an ingot
-CONFIGURATION from spell damage to machine speeds can now be customized in the config file
This will be small compare to our future planned updates most of the time was spent cleaning up and optimizing old code to provide a good foundation I have also began the long process of adding documentation to set up addon support
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| AutomagicTextures.zip | Unknown | 188.85 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yFxC8zJK:dD7lWpCC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yFxC8zJK:dD7lWpCC"
}

