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0.1.9
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BurlanT Changelog
This documents all notable changes to BurlanT.
This Changelog has been written by... Pizzlad!
Version 0.1.9
Features
-
Ports System:
- Introduced a comprehensive port system for fast travel between towns with
/ports create,delete,warp,permission, andpricecommands. - Ports have a configurable protection radius, warp timer, and pricing system based on town relationships.
- Boat Warping: Added config options (
must-be-in-boat-for-warp,not-in-boat-price-multiplier) and robust logic to ensure players and their boats are teleported correctly. - Automatic Cleanup: Ports are now automatically deleted if the territory they are in is unclaimed, captured in war, or if the parent town is deleted.
- Introduced a comprehensive port system for fast travel between towns with
-
Admin Port Commands:
- Implemented a full suite of administrative commands under
/badmin portfor creating, deleting, teleporting to, and managing prices and permissions for any port on the server.
- Implemented a full suite of administrative commands under
-
In-Game Guide Expansion:
- Added two new, detailed pages to the in-game guide (
/burlan guide) to explain the mechanics and commands for the new Ports system.
- Added two new, detailed pages to the in-game guide (
Improvements
-
World Protection:
- Players can now always enter boats and mount rideable animals within claimed territories, even without explicit
interactpermissions.
- Players can now always enter boats and mount rideable animals within claimed territories, even without explicit
-
Configuration Reloading:
- The
/badmin reload configcommand has been overhauled to correctly apply changes to all running systems, including the port warp timer and ore deletion, without requiring a server restart. - Added a new
/badmin reload portscommand for more granular reloading.
- The
-
Command Usability:
- Added a
clearargument to/ports permissionand/badmin port permissionfor easier management of access overrides. - Improved tab-completion for
/ports permissionto intelligently filter out the player's own town from suggestions.
- Added a
Bug Fixes
- Port Protection Radius: Fixed a critical bug where port protection only applied to the central block instead of the entire configured radius.
- Warp Payment Timing: Corrected a major bug where the fee for a port warp was taken before the teleport was complete. Payment is now correctly processed only after a successful warp.
- Boat Warping:
- Fixed an issue where being in a boat would instantly cancel a warp due to false movement detection.
- Resolved a bug where players in a boat were not being teleported correctly to their destination.
- Warp Confirmation: Fixed a bug allowing players to use
/ports confirmeven after leaving the port's radius.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:m9hjldZe:NhbbGSO5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:m9hjldZe:NhbbGSO5"
}

