Compatibility
Minecraft: Java Edition
26.2
Platforms
Supported environments
Client-side
Tags
Creators
Details
Licensed GPL-3.0-only
Published 3 days ago
Updated 3 days ago
Assorted Damage Numbers
When something gets hurt a number pops off it showing how much health it lost, along with what did it. Healing shows up too. The numbers bounce once or twice and fade away.

How it works
- The number is how much health the creature actually lost, after armor.
- A hit from a player names the weapon they were holding. A hit from a creature names the creature, and a projectile names itself, like Arrow.
- Other damage says where it came from, like Fire, Fall, Drowning, Explosion, Magic, Freezing or Lightning.
- Each kind has its own color. Hits are red, fire is orange, magic is purple, freezing is light blue, lightning is yellow, drowning is blue and healing is green.
- Damage from other mods that doesn't fit one of those gets a color and name of its own, the same every time.
- Players, animals and monsters all get numbers. Your own numbers only show in third person.
- Whole numbers stay whole and anything in between shows one decimal, like 2.5.
- It only needs to be installed in your own game, so it works on any server.
Config
These are in the assorteddamagenumbers-client config file. They only change your own game, so everyone can set their own.
damageNumbers.showSourceshows what did the damage beside the number. On by default.damageNumbers.showHealingshows healing as well as damage. On by default.damageNumbers.rangeis how far away numbers still show. 24 blocks by default.damageNumbers.lifetimeis how long a number stays in ticks. 40 by default, which is 2 seconds.
Requirements
- Assorted Lib
- NeoForge, or Fabric Loader with Fabric API
Damage Numbers also comes in Assorted Util with the other five Util mods, if you'd rather have them all in one download.
More
The full guide is at assortedmods.com. It's also in the game, in the Instruction Manual from Assorted Lib.
Found a bug? Report it on GitHub.


