Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Tags
Creators
Details
🏇 Cobblemon: Rider's Call
Call your Pokémon, catch the ride, and keep moving!
一键召唤你的宝可梦并开始骑乘!
Getting on your Pokémon should be quick and easy!
Select a Pokémon from your party and press V. It will quickly approach you and automatically get you riding—no chasing it around, waiting for ordinary pathfinding, or trying to line up a collision.
Already riding? Select another Pokémon and press V again to switch rides. This also works on the ground, underwater, and while falling through the air, as long as the selected Pokémon supports the required riding behaviour.
Rider's Call also takes care of the camera. Third-person distance automatically adjusts to the mounted Pokémon's visible size. If the automatic result does not quite suit a particular Pokémon, press G while riding to fine-tune and remember a separate camera multiplier for that Pokémon and its form.
Fast to call, easy to ride, and flexible enough to frame every mount the way you like.
✨ Highlights
-
⚡ One-key quick mounting
Select a party Pokémon and press V to call and ride it. -
🔄 Quick ride switching
Already riding? Press V with another party Pokémon selected to let it take over the ride. -
🎥 Automatic third-person camera distance
The camera smoothly adjusts according to the mounted Pokémon's visible size, aiming to keep the whole model in view with a little extra breathing room. -
🎚️ Per-Pokémon camera adjustment
Press G while riding to open a simple, translucent adjustment screen. It automatically recognizes your current mount and allows adjustments in steps of0.01. -
💾 Remembered camera profiles
Camera multipliers are saved locally for different Pokémon forms. An exact-appearance scope is also available for Pokémon with special aspects or cosmetic appearances. -
🔁 Works with both F5 third-person views
The adjusted distance applies to both third-person back and front views. First-person view remains unchanged, and the saved distance returns when switching back to third person. -
🎬 Controlled approach animation
The called Pokémon follows a predictable, fixed-duration approach instead of depending on normal AI pathfinding or player collision. -
☁️ Mid-air catch and automatic flight
A compatible flying Pokémon approaches from beneath a falling player, catches them, and automatically enters flight after mounting. -
💨 Movement continuity
Movement input, momentum, facing direction, acceleration, and compatible riding state are carried into the new ride whenever possible. -
🧭 3D orientation preservation
Compatible air and underwater ride switches preserve pitch, roll, movement direction, and camera orientation instead of resetting everything. -
🐋 Large Pokémon support
Additional handling is included for tall seats, large models, long bodies, and ride switches performed high above the ground. -
🛡️ Safe ride validation
Pokémon availability, battle state, riding support, environment compatibility, and available space are validated by the server. -
🌍 English and Simplified Chinese support
🎮 How to use
- Select a Pokémon from your Cobblemon party.
- Press V while on foot or while already riding.
- If the Pokémon supports riding in the current environment, it will approach and automatically attempt to carry you.
- While riding, press G to adjust the camera distance for the current Pokémon.
- Use F5 normally—the saved distance applies to both third-person front and back views.
Both key bindings can be changed from Minecraft's Controls menu.
Rider's Call supports ground, water, and air riding when the selected Pokémon has the corresponding Cobblemon riding behaviour.
Lava riding is currently not supported.
🇨🇳 简体中文介绍
🏇 选中宝可梦,按下 V,直接出发
骑个宝可梦,不应该还要放出来,SHIFT右键,再点击骑乘按钮。
在队伍中选中宝可梦并按下 V 键,它就会快速来到你身边,并自动尝试完成骑乘。
已经在骑乘其他宝可梦?选中新的宝可梦再按一次 V,它就会前来接替。只要宝可梦支持对应的骑乘方式,无论你正在地面奔跑、水下游动,还是从空中坠落,都可以使用快速骑乘。
镜头也不需要反复手动调整。模组会根据当前宝可梦的可见模型大小,自动计算合适的第三人称距离,尽量让整只宝可梦都出现在画面中。
如果你觉得某只宝可梦的自动距离还不够合适,骑乘时按下 G 键,就能打开简约的半透明调整界面。界面会自动识别当前坐骑,让你以 0.01 的精度单独调整并记住它的镜头倍率。
快速召唤、方便接替、自动调节,也保留充分的自定义空间。
🌟 主要功能
-
⚡ 一键快速骑乘
选中队伍中的宝可梦,按下 V 键即可召唤并自动骑乘。 -
🔄 快速接替坐骑
骑乘途中选中另一只宝可梦并再次按下 V,即可让新的宝可梦前来接替。 -
🎥 根据体型自动调整镜头
模组会参考宝可梦的实际可见模型大小,平滑调整第三人称距离,尽量完整展示坐骑并留出适当视野。 -
🎚️ 不同宝可梦单独调整
骑乘时按下默认 G 键即可打开镜头调整界面。界面会自动识别当前骑乘的宝可梦,并支持0.01精度调整。 -
💾 自动记忆镜头设置
不同宝可梦及其实际形态可以分别保存镜头倍率。对于拥有特殊 aspect 或装扮外观的宝可梦,还可以使用“精确外观”设置。 -
🔁 F5 正反面视角共同生效
自定义镜头距离同时适用于第三人称背面和正面。切换到第一人称时不会强制缩放,重新切回第三人称后会继续使用已保存的距离。 -
🎬 稳定的固定时长接近动画
宝可梦会在可预测的时间内快速接近玩家,不依赖普通 AI 寻路,也不需要刚好碰到玩家模型。 -
☁️ 空中接住玩家并自动起飞
从空中召唤兼容的飞行宝可梦时,它会从玩家下方接近并托起玩家,骑乘成功后自动进入飞行。 -
💨 延续移动状态
接替骑乘时会尽可能延续玩家原本的移动输入、速度、朝向、加速状态和兼容的骑乘状态。 -
🧭 保留三维骑乘姿态
对兼容的空中和水下骑乘行为,接替时会保留俯仰、翻滚、移动方向和镜头姿态,减少突然重置。 -
🐋 适配大体型和高座位宝可梦
针对高座位、大体型、长体型模型以及高空换骑进行了额外处理。 -
🛡️ 服务端安全验证
战斗状态、宝可梦是否可用、当前环境、剩余空间和骑乘能力均由服务端验证。 -
🌍 支持简体中文与英文
🎮 使用方法
- 在 Cobblemon 队伍栏中选中想要骑乘的宝可梦。
- 在步行或骑乘状态下按下 V 键。
- 如果宝可梦支持当前环境中的骑乘方式,它就会快速接近并自动尝试完成骑乘。
- 骑乘时按下 G 键,可以调整当前宝可梦的第三人称镜头倍率。
- 正常使用 F5 切换视角,镜头倍率会同时应用于第三人称正面和背面。
V 键与 G 键都可以在 Minecraft 的按键设置中重新绑定。
只有当宝可梦本身支持当前环境中的 Cobblemon 骑乘方式时,快速骑乘才会成功。例如,无法飞行的宝可梦不能在空中完成飞行接替。
当前暂不支持熔岩骑乘。
📦 Requirements / 前置需求
Fabric
| Dependency | Required version |
|---|---|
| Minecraft | 1.21.1 |
| Java | 21 |
| Cobblemon | 1.7.3+1.21.1 |
| Architectury API | 13.0.8 or newer compatible 13.x |
| Fabric Loader | 0.17.2 or newer |
| Fabric API | 0.116.6+1.21.1 or newer |
| Fabric Language Kotlin | 1.13.6+kotlin.2.2.20 or newer |
NeoForge
| Dependency | Required version |
|---|---|
| Minecraft | 1.21.1 |
| Java | 21 |
| Cobblemon | 1.7.3+1.21.1 |
| Architectury API | 13.0.8 or newer |
| NeoForge | 21.1.182 or newer |
| Kotlin for Forge | 5.10 or newer |
For multiplayer, Rider's Call must be installed on both the client and server, using the same mod version.
多人游戏中,客户端与服务端都需要安装本模组,并保持模组版本一致。
⚙️ Configuration / 配置
Rider's Call provides separate server and client configuration files:
-
config/cobblemon_riders_call.json
Server-authoritative gameplay settings. -
config/cobblemon_riders_call-client.json
Client-side camera settings and remembered per-Pokémon camera profiles.
Rider's Call 分别提供服务端玩法配置和客户端镜头配置:
-
config/cobblemon_riders_call.json
由服务端管理的快速骑乘玩法设置。 -
config/cobblemon_riders_call-client.json
客户端镜头设置,以及为不同宝可梦和形态保存的镜头倍率。
The automatic cinematic third-person camera is enabled by default. It can be disabled in the client configuration by setting:
"cinematicCameraEnabled": false
自动电影感第三人称镜头默认开启。如果不希望模组自动切换或调整第三人称镜头,可以在客户端配置中将其关闭。
Minecraft's normal camera collision remains active, so nearby walls may temporarily prevent the camera from reaching the full requested distance.
模组不会绕过 Minecraft 原本的墙体镜头碰撞,因此靠近墙壁时,相机可能暂时无法达到完整的目标距离。
📦 Modpack Permission / 整合包授权
You are free to include this mod in any modpack.
你可以随意将本模组加入你的整合包。


