
Canyons_and_Cliffs_and_Biomes
The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv
1.4.0.14000.1000
Compatibility
Changes
Canyons_and_Cliffs_and_Biomes
Version v1.4.0 (build 14000.1000.he_prerelease) (Release Channel: alpha)
New Features and Changes
- Completely reworked biome distribution once again. Biomes are now larger in size.
- Adjusted the generation of Sulfur Caves. They are now closer to vanilla behavior, and their size has been reduced.
- Dripstone Caves and Lush Caves can now spawn Cave Spiders.
- Adjusted the spawn point generation for Mushroom Fields. The W value for Mushroom Fields spawn points has been expanded from -1.0~1.0 to -1.25~1.25.
- Adjusted the distribution of Sulfur, Cinnabar, Granite, Tuff, and Diorite in Sulfur Caves and Calcite Caves. The distribution is now more logical.
- Fixed a bug where the height limit was not raised to 2032, and also fixed a bug where terrain generation did not follow suit to 2032.
- Fixed a bug where erosion values were not going below -0.75 or above 0.75. (What kind of mod author keeps writing bugs like this?)
- Adjusted the jagged noise plane scale of the sloped_cheese density function to fix a bug where terrain generation was too steep.
- Fixed a bug where excessively large values generated by the ridges_continents density function caused certain ground surfaces to expose Sulfur Caves.
- Adjusted the depth portion of underground biomes to better match the depth function.
- Once again fixed an issue regarding incorrect Podzol placement in certain taiga-related areas.
- Adjusted the surface rules for Stony Peaks. They are now more similar to Jagged Peaks, and Red Sandstone generation has been removed.
- Adjusted the grass colors in Sulfur Caves and Sulfur Calcite Caves to match MC 26.2 Snapshot 7.
- Fixed a bug where cave pillars were excessively thick.
- Adjusted the size of Cheese Caves. They are now smaller.
- The water color in Lush Caves is now the same as in Warm Oceans.
- Fixed an issue where loot tables were causing massive error spam.
Canyons_and_Cliffs_and_Biomes
版本 v1.4.0 (build 14000.1000.he_prerelease)(发布通道:alpha)
新功能与变化
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再一次重做了生物群系分布现在生物群系的大小更大了
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调整了硫磺洞穴的生成方式现在更加接近原版了,同时大小也变得更小了
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现在滴水石洞穴、繁茂洞穴会生成洞穴蜘蛛了
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调整了蘑菇岛的出生点生成,现在蘑菇岛的出生点W值直接从-1.0~1.0扩大到了-1.25~1.25
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调整硫磺洞穴和方解石洞穴的硫磺,朱砂,花岗岩,凝灰岩,闪长岩分布,现在分布更加合理了
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修复了高度限制没有解除到2032的bug,并修复了地形生成也没有跟着到2032的bug
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修复了侵蚀度没有到-0.75以下和0.75以上的bug(这都是什么模组作者啊,怎么老是写出bug)
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调整了sloped_cheese密度函数的jagged噪声平面比例以修复地形生成过于陡峭的bug
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修复了ridges_continents密度函数产生的数值过大导致的某些地面裸露硫磺洞穴这一类的bug
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调整了地下生物群系的深度部分,以适配depth函数
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再次修复了有关于针叶林的部分灰化土放置错误的问题
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调整了裸岩山峰的表面规则,现在和尖峭山峰类似了,同时去掉了红砂岩的生成
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调整了硫磺洞穴和硫磺方解石洞穴的草地颜色以匹配MC 26.2快照7
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修复了洞穴柱子过于粗壮的bug
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调整了奶酪洞穴的大小现在大小更小了
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现在繁茂洞穴的水体颜色和暖水海洋一样了
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修复了战利品表疯狂报错的问题
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yMddyJ3X:y0G69FGm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yMddyJ3X:y0G69FGm"
}
