Compatibility
Minecraft: Java Edition
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Matcha Programmer Art remakes many textures from klei_wright's Matcha Flavoured in the style of Programmer Art.
REQUIRES Matcha Vanilla Flavoured
This resource pack is a work in progress! Matcha Flavoured has many textures, so I would really appreciate any help you can give. If you'd like to contribute, you can create a pull request or just write an issue with attached files. Problem reports and suggestions are also appreciated.
Recommended load order
From top to bottom:
- (This pack) Matcha Programmer Art
- (Optional) Matcha Trims if you want armor trims compatibility
- (Required) Matcha Vanilla Flavoured
- (Highly recommended) Programmer Art Continuation Project (PACP) is the most compatible with this pack and the best in my opinion, but Programmer Art Fix is also a good option
- (Built-in) Programmer Art
- (Built-in) Default

Water colors
Matcha Flavoured data pack overrides water colors in all biomes with a pale gray-ish color, which doesn't look too good with vanilla or programmer art textures.
This resource pack overrides water colors back to vanilla values, but it requires Polytone mod for the overrides to actually be applied. Unfortunately, resource packs cannot do that in vanilla.
If you want old water with vibrant blue color, add Old Water Texture on top of this pack (ignore incompatibility warning, it works fine). You would still need Polytone though, otherwise the color will be incorrect.
Old HUD
If you want your HUD to look like this (no experience bar, the armor bar is in place of the hunger bar):

Then you should do the following:
- Install Melancholic Hunger & HUD mod
- Put the following config into the config file config/melancholic_hunger.json5 (this will make the mod to only do visual HUD changes and not do anything related to game mechanincs):
{
clientOptions: {
hide_hunger_bar: true,
hide_experience_bar: true,
show_experience_in_inventory: false,
show_experience_on_screens: false,
show_experience_on_gain: false,
hide_locator_bar: false
},
serverOptions: {
disable_hunger: false,
hunger_effect: "VANILLA",
use_custom_food_stack_sizes: false,
sprinting: "VANILLA",
instant_eating: false
}
}
Also you can optionally install Raised to move the whole HUD up by a few pixels


