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Details
Licensed ARR
Published last year
Updated last week
All versions
0.0.1-alpha.16
Alpha
0.0.1-alpha.16last year 2,879
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Changes
0.0.1-alpha.16 proper:
- Added a way to manually select a port to use when hosting a game. Check the new
README.mdfile that Minimega generates in%minecraftfolder%/config/minimegafor instructions on how to set it up. - Fixed a crash when authentication fails.
- Fixed misleading error saying that L4J 1.8 was required instead of L4J 1.8.1.
- Added new limits to the maximum amount of players:
- If there is less than 2GB of RAM, the max player count is now 8.
- If there is less than 600MB, the max player count is now 4.
- Fistfight: Fixed active chunk areas not working in Fistfight.
- Legacy4J: Added a Legacy Console styled version of the map selection screen.
0.0.1-alpha.16 development versions:
- Fixed log spam.
- Fixed a crash that occurred when clicking on the Discord button in the link screen.
- Matchmaking connection timeout has been doubled.
- World Host should no longer try to host minigame worlds.
- The UPnP port is now closed when exiting the match.
- Added Kryzor to contributors.
- Glide: The Look Behind keybind is now fully functional.
- Glide: Correctly use
intentionally_empty. - Glide: Disabled clouds.
- Fistfight: Added new minigame: Fistfight, as a proof-of-concept of having multiple minigames.
- Lobby: The health, hunger, and experience bars are now hidden.
- Lobby: The item tooltip and the overlay message is now offset downwards to account for the bare hotbar.
- Lobby: The
/ready [is-ready]command has been added. It has the same functionality as the Ready button. - Lobby: The wait time is now 60 seconds.
- Lobby: The inventory is now smaller.
- Legacy4J & Glide: Added a How-to-play screen for Glide.
- Legacy4J & Glide: Added Legacy Console Edition styled minigame creation screen.
- Legacy4J & Glide: Disabled crafting menu.
- Legacy4J & Lobby: The keybind to open the crafting menu now opens the regular inventory menu.
- Legacy4J & Lobby: The Ready button is now functional.
- Legacy4J & Lobby: Implemented tooltips for the lobby.
- Legacy4J: Added a Legacy Console styled version of the landing screen.
- Legacy4J: Added the Mini Games button to the title screen.
- Legacy4J: Legacy4J 1.8.1 is now properly enforced.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:d4zJxq8p:YPw9MkqG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:d4zJxq8p:YPw9MkqG"
}


