Tags
Creators
Details
All versions
1.4.0
Release
Tide 1.4.0-1.20.1 (FABRIC) [Fix]2 years ago 1,289
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Version 1.4 - 12/13/2024
🎣 New features 🎣
New Bait System:
- Added bait slots to Tide fishing rod tooltip.
- Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
- Whatever bait item that is placed in the first bait slot will provide bait bonuses.
- Holding bait in your offhand will no longer provide bait bonuses.
Angler's Workshop
- Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
- By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.
Datapack Features
- Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the
data / tide / baitfolder (see the wiki for info) - Created more fishing loot tables that can be customized with datapacks. These include
gameplay/fishing/crates,gameplay/fishing/crates/block, andgameplay/fishing/special. These can be found on the github repository.
Misc Features
- Fishing rod line will now darken with the current block lighting.
- Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
- Fishing rod accessories are stored as
ItemStackinstances and notIteminstances. - Fishing rod accessories use a more compatibility-friendly system to get their info.
- Added a bit of delay before minigame inputs can be received after one starts
- Torchflowers and pitcher pods can be used as bait.
Compatibility
- Butterflies/caterpillars from Naturalist can be used as bait.
⚙️ Bug fixes ⚙️
- Added internal translations for fish entities (#48)
- Fixed a crash relating to fishing loot tables (#37)
- Fixed a bug where you could switch between fishing rods without retrieving the hook.
- Tide's "maximum fishing luck" was set as 5, but should have been 6.
- The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:die1AF7i:vEPG9laQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:die1AF7i:vEPG9laQ"
}




