Tags
Creators
Details
Licensed GPL-2.0-only
Published 10 months ago
Updated 4 days ago
All versions
1.7.4
Release
Just Enough Guns New(unofficial port) 1.7.4last month 2,932
Compatibility
Minecraft: Java Edition
1.21.1–1.21.4
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Changelog
1.7.4 - 2026-07-12
Changed
- Set the module version to
1.7.4. - Made login intro messages configurable.
- Updated bulletproof helmet IV-VI textures and normalized the IV/V armor-layer UV framing.
- Scaled elite gunner chance by in-game day so advanced gunner pressure ramps later instead of appearing at a flat rate.
- Tuned gunner tactics and smoke concealment.
- Scaled late-game rocket launcher and vehicle spawn chances by in-game day, reaching maximum rocket chance by day 150 and the vehicle conversion cap by day 180.
Added
- Added the Magazine Loader block for filling compatible magazines from loose ammo.
- Added a gun headshot damage multiplier path for gun damage resolution.
- Added the in-game JEGN server configuration UI.
- Added dense campfire smoke to smoke grenades.
Fixed
- Fixed gunners and vehicles targeting invisible players.
- Fixed bulletproof vest hand UV texture rendering.
- Removed the enchantment glint from bulletproof armor.
- Restored bulletproof vest shoulder UV textures so shoulder armor renders in-game.
- Fixed machine gun belt visibility in third person.
- Fixed third-person rocket launcher missile visibility.
- Fixed light machine gun reload interruption.
- Fixed duplicate config screen background rendering.
- Fixed blurred server config labels.
- Guarded unregistered attack target memory.
- Fixed gunner spawn egg item colors so each gunner spawn egg better matches its vanilla mob family.
- Fixed animated gun draw lock handling so held actions are released consistently after the authored draw timing.
Verification
- Passed
.\gradlew build.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dxTydNDF:7AlBys2I"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dxTydNDF:7AlBys2I"
}


