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1.7
Compatibility
Changes
Added support for Bogged mobs to be properly equipped with weapons/armor and to be Nemeses (sorry I forgot to include them)
Fixed a bug where an additional skeleton type mob would spawn when being mounted
Bones will no longer shoot daggers if right clicked (so you can tame wolves easily)
Added support for mobs to randomly spawn with Bolt and Flow trim patterns. These trim patterns will not work on 1.20.4, but will work on 1.20.5/1.20.6 with the Experiment Update 1.21 enabled, or on versions 1.21+
Added support for Resin trim material.
The Denizen jar file included should work on 1.21.8 and 1.20.6. For support of older versions and their download links, please see the Github
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Minecraft-Nemesis-System-main.zip | Unknown | 37.06 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NdGGx6nM:1FTbtFjD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NdGGx6nM:1FTbtFjD"
}

