Links
Tags
Creators
Details
1.5
Compatibility
Changes
Nemeses which aren't Drowned mobs will usually try to avoid water when pathfinding to you or an enemy
All Nemeses should now be able to open doors
Nemeses with the ability NoFallDamage will now adjust their pathfinding according to the ability. For example, if the Nemesis is on top of a cliff and you are at the bottom of the cliff, the Nemesis will not be afraid to fall down multiple blocks to get to you since they are immune to fall damage.
Added ImmunePoison ability for Nemeses. If a Nemesis learns this ability, they are immune to poison attacks.
Added ImmuneWither ability for Nemeses. If a Nemesis learns this ability, they are immune to wither attacks.
For performance reasons, Nemeses damaged by fire will have a lower pathfinding range to extinguish themselves.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NdGGx6nM:lmHmkGSh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NdGGx6nM:lmHmkGSh"
}

