Tags
Creators
Details
7.13.1+1.21.1-fabric
Compatibility
Required content
Changes
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eA8SXqWL:JD6NVmIm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eA8SXqWL:JD6NVmIm"
}




