1.24.0
Compatibility
Required content
Changes
• Sprinting and Swimming will no longer burn energy. • Energy regenerates 1% every 10 seconds as long as you are not sprinting, swimming or climbing. • Were balanced all melee skills that inflict additional base damage. • Magician's lightning shield does not harm the caster. • Some skills names, descriptions and translations were fixed.
Energy-burning skills: • Climbing burns 1% of energy per second. • Rogue's double jump burns 2% per jump. • Druid's eagle aspect go up power burns 2% at every wing flap. • Hunter's focus shot burns 1% per second. • Warrior's rage burns 2% per critical hit.
New skills for Human Race: • Adapted: Recovers energy 50% faster. • Experienced: Gain extra experience based on actions (Killing mobs or players, using effective tools, etc.) • Builder: Can craft concrete blocks directly in the crafting table.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eMvLPWvJ:ViWtN6TM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eMvLPWvJ:ViWtN6TM"
}

