1.2.43
Compatibility
Required content
Changes
LUMINOUS:BEASTS V1.2.42 Changelog
TECHNICAL CHANGES:
-Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)
-Thanks again to everyone for 100K!!!
-Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type
-Soul Ember health increased from 30 > 50
-(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs
-(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats
-(HOTFIX V1.2.43)- The bestiary no longer is covered when using JEI
LEGENDARY BEAST CHANGES
-ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3
-Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2
-Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12
-Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12
-Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12
-Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12
-Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22
-Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80
-Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64
-Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24
-Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24
-Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6
-Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18
RARE LEGENDARY BEAST CHANGES
-Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17
-Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15
-Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14
-Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11
-Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13
-Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12
-Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100
-Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75
-Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24
-Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24
-Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8
-Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18
BUG FIXES:
-Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fGCP5k6m:GQEcGOBm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fGCP5k6m:GQEcGOBm"
}


