Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Model Exporter is a Minecraft NeoForge mod designed to turn in-game builds into exportable 3D model data.
It lets players record blocks using a layer system, where each layer acts like a “bone” in a model. You can select a layer, build normally in-game, and the mod tracks every block you place or remove. These layers can then be organized, parented, and assigned pivots to form structured models instead of just raw block collections.
The main goal is to bridge Minecraft building and modeling tools like Blockbench. Builds can be exported with proper structure, including per-face textures and UV mapping, making them suitable for animation or further editing outside the game.
This mod is aimed at builders, modders, and creators who want a way to convert in-game structures into usable model assets without manually rebuilding them in external software.
To start using Model Exporter, create a new world or open an existing one in creative mode. Begin by creating a layer using /layer create <name>. This layer will store any blocks you place while it is active.
Select your layer with /layer select <name>. Once selected, any blocks you place will automatically be recorded into that layer. You can confirm this through the on-screen feedback message.
Build your structure normally. If you make a mistake, breaking a block will remove it from its layer as well.
You can create multiple layers to organize different parts of your model. Layers can be parented together, and pivots can be set to control how each part rotates when exported.
When your build is complete, use the export command to generate your model data and texture atlas. The exported files can then be imported into tools like Blockbench for further editing, animation, or conversion into other formats.
Additional Details
This mod was rushed, so bugs may arise. If any issues occur during use, please leave a detailed comment explaining the issue.
If you are a mod maker and want to create a port or develop a more advanced version of this mod, you are welcome to make a comment as well. I will respond as soon as i get the time to, so we can discuss details.


