Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed MIT
Published 5 hours ago
Cobblemon No IVs
Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads none.
Not client-only — it changes real stats. The server (or your single-player world) applies the equal IVs and battle math; the client renders the none display. Install it on both sides for the full effect.
Features
- Equal IVs, everywhere — every stat of every Pokémon is locked to one value (default 31). Wild spawns, starters, captures, eggs, trades,
/pokegive, and even old saves get normalized on load. - IVs stop deciding battles — the battle formula (and the Showdown export) uses the fixed value, so same species + level + nature + EVs = identical stats. Strategy wins, not the roll.
noneon every IV surface — Summary (M key) IV tab values and hover labels, PC (Stat/IV view), and Trade (both sides). The IV-mode radar hexagon is hidden.- Pokédex untouched (it only shows species base stats — no individual IVs live there).
Config (config/cobblemon-no-ivs.json)
ivValue— the IV applied to every stat (0–31, default 31). Out-of-range values are clamped; edit and restart to change it.
Requirements
Minecraft 1.21.1 — Fabric & NeoForge · Cobblemon 1.7+ · needed on server & client
| Fabric | NeoForge | |
|---|---|---|
| Required | Fabric Language Kotlin | NeoForge 21.1+, Kotlin for Forge 5+ |
Fabric API comes bundled with Cobblemon's own dependencies.
All Rights Reserved · Dev: igorbescobar


