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FoliaCore v5.7-deathwish — The Deathwish Update
Welcome to FoliaCore v5.7-deathwish, the most robust and stable release of our native, multi-threaded essentials suite built specifically for Paper and Folia servers.
This major version transitions the codebase from the legacy Blue Nightingale iterations into the battle-tested Deathwish layout, featuring refined thread-safety, absolute scheduler stability, and a fully polished command stack.
🛠️ Critical Bug Fixes (Deathwish Changelog)
We have addressed and fixed several concurrency and API compatibility issues encountered during performance stress tests:
- Regional Status Concurrency Fix (
/status):- Issue: The status telemetry command previously queried
player.getLocation().getChunk().getX()across all players. On regional servers, accessing a chunk in another region off its own thread causes a thread-access violation (IllegalStateException: Async block/chunk access). - Fix: Replaced direct chunk retrieval with pure coordinate math:
getBlockX() >> 4andgetBlockZ() >> 4. This is 100% thread-safe, fast, and does not require regional locks or chunk loads.
- Issue: The status telemetry command previously queried
- Immediate Task Scheduler Rectification (
/tpa,/tpaccept,/tpahere):- Issue: The TPA system used
runDelayed(..., 0L)for immediate scheduling. Folia throwsIllegalArgumentException: Delay ticks may not be <= 0when passed0L. - Fix: Shifted to Folia's immediate executor
player.getScheduler().run(plugin, task, null).
- Issue: The TPA system used
- GPS Navigation NPE & Schedulers:
- Issue: Periodic updates threw a
NullPointerExceptiononactiveGpsTasksand invoked legacyBukkit.getScheduler()sync repeating tasks (unsupported on Folia). - Fix: Rebuilt using Folia's entity periodic scheduler
player.getScheduler().runAtFixedRate(...)and initialized coordinate maps safely.
- Issue: Periodic updates threw a
- Sidebar Scoreboard Exception Shielding:
- Issue: Setting scoreboards or fetching average TPS on regional builds lacking scoreboard support threw an unhandled
UnsupportedOperationException. - Fix: Wrapped all scoreboard updating logic in exception shields, automatically toggling visual sidebars off globally without crashing the plugin.
- Issue: Setting scoreboards or fetching average TPS on regional builds lacking scoreboard support threw an unhandled
📖 Complete Feature Walkthrough & Documentation
FoliaCore is split into modular segments designed to work concurrently across Folia's independent region threads. Below is a comprehensive walkthrough of the available features.
1. Teleportation and Request System
FoliaCore includes a complete teleport suite that respects regional scheduling boundaries. Teleporting players requires brief stability (3 seconds) to prevent visual glitching across regions.
- TPA Requests: Send a teleport request using
/tpa <player>. Accept it with/tpacceptor reject with/tpdeny. - Bring Requests: Request a player to teleport to you using
/tpahere <player>. - Last Location History: Returns to the location before your last teleportation with
/back(automatically tracks death points and teleports). - Spawn Management: Set the global spawn location with
/setspawn, set the first join location with/setfirstspawn, and teleport to them using/spawn. - Warps System: Admins can establish warps using
/setwarp <name>and delete them using/delwarp <name>. Players can see authorized warps via/warpsand travel using/warp <name>.
2. Social and Mail
Keep players connected across regional cores with asynchronous messaging:
- Private Messages: Message players privately with
/msg <player> <message>and reply instantly with/reply <message>. - Mailing System: Send offline mail notifications using
/mail send <player> <message>, read mail with/mail read, and empty your mailbox with/mail clear. - RealName Nicknames: Toggle active nick names with
/nick <nickname>and inspect real usernames using/realname <nickname>. - Privacy Block List: Prevent harassment by blocking individuals with
/block <player>and/unblock <player>.
3. Server Administration and Control
- Modular Telemetry (
/status): Displays overall server telemetry, including average MSPT (Milliseconds Per Tick) per world and chunk center coordinates of active region groups. - Time & Weather Control: Dynamically edit time and weather across independent worlds using
/time <set/add>and/weather <sun/rain/storm>. - Vanish and SocialSpy: Disappear visually from tab lists and player trackers with
/vanish. Inspect private chats on the fly with/socialspy. - Inventory Inspection: Admins can view or manage other players' inventories in real-time with
/invsee <player>and ender chests using/enderchest <player>.
4. Visual Layout (Tab-Sidebar Configuration)
FoliaCore supports optional visual formatting inside tab-sidebar.yml.
- Set custom header and footer animations.
- Setup custom sidebar menus (which fall back dynamically on regional cores that do not support scoreboard objectives).
- Toggle sidebar display per-player with
/sidebaror/scoreboard.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DQQOtwoR:cDjLrqHj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DQQOtwoR:cDjLrqHj"
}

