Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.
Ars Nouveau · works with all addons · supports JEI and EMI
While the dragon lives
- Recipes don't work - crafting tables, furnaces and Ars machines find no recipe; gated items are genuinely uncraftable.
- Spells are cancelled, with an on-screen message.
- Machines and items lie dormant - GUIs won't open, baubles/tools/foci can't be used. Placing gated blocks stays allowed, so you can pre-build your setup.
- Hidden from JEI and EMI - gated items and recipes disappear (search + show-recipe R / uses U) and return the instant the dragon dies.
- Lore tooltips - sealed items show
✦ Sealed(hold Shift for details).
When the dragon dies, every player gets an announcement and a sound as magic floods into the world.
How it works
A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.
Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.
Config - config/ars_dragongate-common.toml
[gating]
gateRecipes = true # block crafting / processing
gateSpells = true # block spell casting
gateInteractions = true # block GUIs + item use (placing blocks still allowed)
gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]
The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.


