Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details

Fangs 'n Claws is a mod that adds new RPG-style monsters with unique characteristics. Each of these creatures has a specific role, enriching your survival experience. The mod also introduces new materials and useful items with unique mechanics.
To disable/change the spawn of each creature you can change it in the mod settings or in the gamerules.
Mobs
Spoiler
Goblin

Goblins are vicious creatures, alone they are not very strong, but in a group they will not hesitate to attack you treacherously. If they are behind you they can steal items from your inventory.
Dart Goblin

A Goblin armed with a blowgun, attacking from a distance. Its darts inflict Venom, scrambling the target's controls and leaving them disoriented.
Evil Bat

Evil bats are flying pests, not very strong but a common new flying nuisance.
Ogre

The Ogre is a brutal but slow monster; however, don't underestimate him. If you hide, he won't hesitate to pulverize your shelter. If you are close enough or if he can't catch you it has a special "slam" attack that will destroy blocks nearby the impact point
Werewolf

Werewolves are aggressive mobs with the ability to shape-shift, they look like villagers but when night falls they show their real appearance. They have a special "bite" attack that inflicts Bleeding. Like in the folklore, Werewolves are resistant to all weapons (damages/2) but they are highly vulnerable to silver.
Silver Skeleton

A skeleton equipped with armor and two silver swords, they are fast and can hit very hard. But if you kill one, it might drop a prized weapon.
Ghost

A lost soul wanders the night, don't think you can escape it, it can pass through walls.
Cave Ogre

Cave version of the Ogre, it has slightly more health points.
Scorpion

Scorpions are agile climbers, able to scale walls with ease. Their venomous stinger inflicts Nausea, leaving you disoriented after every strike.
Imp

A small fiend dwelling in the Nether, the Imp flies and strikes with rapid dashes. Wielding a fire pitchfork, it can Brand its enemies. And once three marks are applied, they exploded in a fiery explosion.
Owlbear

Owlbear is a force of nature, avoid waking him. As dangerous on the ground as he is in the air, he is dangerous in all circumstances. If you think you've outrun him, beware, he has a special "dive" attack that will stun you if you are hit.
Golem

A simple pile of mud and dirt brought to life by a mysterious totem. The only way to defeat it is to directly attack what brought it to life, but before that, you'll have to hit it hard enough to make it fall. If he can't reach you he'll use his special "throw" attack, launching his hand as a projectile. Get hit, and you'll be inflicted with Slowness.
Hell Ogre

A more powerful variant of the Ogre, hardened by the fires of the Nether. In addition to its devastating "slam" attack, it can unleash a fire breath attack on its victims.
Items
Spoiler
Heavy Claw

A thick, dense claw that feels unnaturally heavy in the hand. Dropped by Owlbears and Werewolves
Long Fang

A razor-sharp fang that still carries the scent of the hunt. Dropped by Werewolves.
Giant Feather

A large, surprisingly light feather despite its impressive size. Dropped by Owlbears. Can be used for Speed 2 potions.
Vile Fat

Greasy, foul-smelling fat that feels just as awful as it looks. Dropped by Ogres. Can be used as fuel and in Nausea potions.
Spectral Essence

A translucent, weightless residue that seems to phase through your fingers. Dropped by Ghosts.
Black Horn

A jagged, pitch-black horn that crumbles slightly at the edges, as if scorched from within. Dropped by Hell Ogre.
Scorpion Sting

Needle-sharp tip of a scorpion's stinger, still faintly slick with venom. Dropped by Scorpions. Can be used in Venom potions.
Chitin

Rigid plates shed from a scorpion's carapace, tough enough to be forged into armor. Dropped by Scorpions.
Fang Dagger

A light, curved dagger carved from a Werewolf fang. Striking an enemy from behind inflicts Bleeding, dealing damage over time. Crafted with a Long Fang and a Stick.
Available as a Netherite upgrade.
Catching Claw

A hooked claw launcher built for crowd control. Hook a target and retrieve it to launch them toward your crosshair. Crafted with three Heavy Claws and a Fishing Rod.
Available as a Netherite upgrade.
Silver Sword

A blade forged from pure silver, effective against Werewolves. Deals bonus damage to Werewolves and bypasses their natural resistance. Dropped by Silver Skeletons.
Blowgun

A lightweight hollow bamboo, carved and balanced for silent, long-range strikes. Fires Poisonous Darts that inflict Venom on impact.
Fire Pitchfork

A smoldering three-pronged weapon that brands its target with Flamebrand on every hit ā land three marks and they erupt in flames. Dropped by Imps.
Hellfire Pitchfork

A more devastating variant of the Fire Pitchfork, forged deeper in the Nether's heat and branding enemies with Hellfire Flamebrand. Available as an upgrade to the Fire Pitchfork with three black horns and one block of coal.
Scorpion Armor

A suit of interlocking chitin plates, hardened to a near-metallic sheen, wearing the full set grants the Mithridatic effect.
Evil Eye

A cursed eye that can be thrown like a projectile. On impact, it blinds all nearby enemies and instantly kills flying pests (Evil Bat, Phantom). Dropped by Evil Bats.
Poisonous Dart

A slender dart tipped with hardened chitin and dipped in toxin. Fired from a Blowgun, it inflicts Venom on any target it hits.
Velocity Arrow

A robust and aerodynamic arrow designed for long distances. It has a higher velocity than a normal arrow. Made with an iron nugget, a bone, and a giant feather.
Vile Lantern

A lantern filled with vile fuel that repels monsters. Nearby hostile creatures will flee from its glow. Crafted with a Lantern and Vile Fat.
Ghost Block

A translucent block that can be passed through. Right-click a block to embed it inside, allowing it to blend into its surroundings. Crafted with 8 ghostly essences surrounding a block of glass.
Bear Trap

A metal trap placed on the ground. Snaps shut on any entity that steps on it, dealing damage and inflicting Bleeding. Right-click to reset it. Crafted with Long Fangs, Iron Ingots and a Stone Pressure Plate.
Effects
Spoiler
Bleeding

An open wound that worsens with every step. Deals damage whenever the afflicted entity moves, and slows their movement. Crouch for 2 seconds to apply pressure and stop the bleeding.
Stunned

A disorienting blow that briefly locks the target in place. Completely freezes movement, while stars spin around the victim's head. Wears off instantly upon taking damage.
Venom

A disorienting toxin that scrambles the body's signals, left becomes right, forward becomes back, turning every attempt to flee into a step closer to danger.
Mithridatic

A slow-acting tolerance built against the worst the wild has to offer, while active, the body shrugs off every toxin, irritant, and blinding agent that would otherwise bring it to its knees(Poison,Nausea,Blindness,Hunger,Venom).
Flamebrand

A searing brand that builds beneath the skin with each strike. Three marks and the accumulated heat erupts in a violent burst of flame. Inflicted by the Fire Pitchfork and Hellfire Pitchfork.


