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Minecraft: Java Edition
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LenientDeath (NeoForge 1.21.x, 1.21-1.21.11)
NeoForge port of Fabric mod JackFred2/LenientDeath. This project was developed with extensive use of AI-assisted programming and code refactoring, including but not limited to code generation, debugging analysis and documentation writing.
In-Game Commands
All commands require OP permission (level >= 2). Unless otherwise noted, set commands take effect immediately and are auto-saved to the current world's serverconfig/lenientdeath-server.toml.
Set Config Values
/lenientdeath config set <key> <value>
All available keys, value types and descriptions:
| Key | Type | Default | Description |
|---|---|---|---|
enabled |
true | false |
true |
Master switch for preserving items on death. When off, all preservation rules are disabled. |
byItemTypeEnabled |
true | false |
true |
Master switch for item-type-based preservation (armor, tools, weapons, etc.). |
deathCoordinates |
true | false |
true |
Show death coordinates (with dimension) in chat upon respawn. |
itemGlow |
true | false |
true |
Private highlight: only the item owner can see dropped items glow (color changes based on remaining lifetime). |
glowVisibility |
enum | DEAD_PLAYER_AND_TEAM |
Who can see the glow: DEAD_PLAYER = owner only, DEAD_PLAYER_AND_TEAM = owner + teammates, EVERYONE = all players. |
noTeamIsValidTeam |
true | false |
false |
When glowVisibility is DEAD_PLAYER_AND_TEAM: if the dead player has no team, show glow to all teamless players. |
itemResilience |
true | false |
false |
Make death-dropped items invulnerable to all damage (fire, cactus, explosion, etc.). |
extendedLifetimeEnabled |
true | false |
false |
Whether to modify death drop item lifetime. |
deathDropItemLifetimeSeconds |
int 0-1800 |
900 |
Death drop lifetime in seconds (ignored if neverDespawn is true). 300=5min, 900=15min. |
deathDropItemsNeverDespawn |
true | false |
false |
Death drop items never despawn. Clean up: /kill @e[type=item,tag=LENIENT_DEATH_INFINITE_LIFETIME] |
voidRecovery |
true | false |
true |
Void recovery: auto-teleport dropped items to a safe position when falling into the void. |
hazardRecovery |
true | false |
true |
Hazard recovery: auto-teleport dropped items to a safe position when on fire or in lava. |
voidRecoveryDebug |
true | false |
false |
Debug logging for void/hazard recovery. Runtime-only; not saved to config; resets to false on world reload. |
voidRecoveryMode |
enum | DEATH_DROPS_ONLY |
Scope for void/hazard recovery (tab-completable): DEATH_DROPS_ONLY = only death drops, ALL_DROPS = all drops including manually discarded items. |
restoreSlots |
true | false |
true |
Restore preserved items to their original inventory slots (hotbar, armor, etc.). |
privateHighlightScanIntervalTicks |
int 1-200 |
10 |
Private highlight scan interval (ticks; 20 ticks = 1 second). |
privateHighlightScanRadius |
float 8.0-256.0 |
96.0 |
Private highlight scan radius (blocks). Items beyond this are not highlighted. |
privateHighlightMaxScannedEntities |
int 16-4096 |
256 |
Max item entities processed per scan; limits server overhead. |
voidRecoveryWindowTicks |
int 1-1200 |
10 |
Recovery rate-limit window length (ticks). |
voidRecoveryMaxRecoveries |
int 1-100 |
3 |
Max recoveries allowed within one window before cooldown. |
voidRecoveryCooldownTicks |
int 1-1200 |
10 |
Cooldown duration after hitting the recovery limit (ticks). |
Examples:
/lenientdeath config set enabled false
/lenientdeath config set voidRecoveryMode ALL_DROPS
/lenientdeath config set privateHighlightScanRadius 128.0
Get Config Values
/lenientdeath config get <key>
Supports all keys listed above. Numeric keys display their allowed range; enum keys display all valid options.
Examples:
/lenientdeath config get voidRecoveryMode
/lenientdeath config get privateHighlightScanRadius
Reload Config File
/lenientdeath config reload
Re-reads serverconfig/lenientdeath-server.toml from the current world and applies changes immediately. Useful after manual file edits without restarting.
Always-Preserve List
Manage always-preserved item IDs and tags. Items on this list are always kept on death, regardless of other rules.
| Command | Description |
|---|---|
/lenientdeath config preserve item add <item_id> |
Add item ID (e.g. minecraft:totem_of_undying) |
/lenientdeath config preserve item remove <item_id> |
Remove item ID |
/lenientdeath config preserve item list |
Show current item ID list |
/lenientdeath config preserve tag add <tag_id> |
Add item tag (e.g. minecraft:logs) |
/lenientdeath config preserve tag remove <tag_id> |
Remove item tag |
/lenientdeath config preserve tag list |
Show current tag list |
Always-Drop List
Manage always-dropped item IDs and tags. Items on this list are always dropped on death; this overrides preservation rules.
| Command | Description |
|---|---|
/lenientdeath config drop item add <item_id> |
Add item ID |
/lenientdeath config drop item remove <item_id> |
Remove item ID |
/lenientdeath config drop item list |
Show current item ID list |
/lenientdeath config drop tag add <tag_id> |
Add item tag |
/lenientdeath config drop tag remove <tag_id> |
Remove item tag |
/lenientdeath config drop tag list |
Show current tag list |
Debug
/lenientdeath debug status
Prints runtime debug info including: reflection accessor status, number of players tracked by private highlight, debug logging toggle state, cached preserved-items and inventory snapshot counts, and pending death coordinate messages. Useful for troubleshooting mod issues.
How To Modify Configuration
Runtime config file path (per-world):
<world>/serverconfig/lenientdeath-server.toml
It is recommended to edit this file while the game/server is stopped, then restart to ensure all changes take effect. Alternatively, edit while running and use /lenientdeath config reload to apply.
Quick Steps
- If no config file exists, run the client or server once to auto-generate defaults.
- Open
<world>/serverconfig/lenientdeath-server.toml. - Modify values under
[General],[Randomizer],[NBT],[Features],[Features.DroppedItemGlow],[Features.ExtendedDeathItemLifetime],[Lists],[ItemTypes]as needed. - Save and restart, or run
/lenientdeath config reloadin-game.
Legacy Config Migration
If a legacy global config config/lenientdeath-common.toml is detected, its contents are automatically migrated to the current world's serverconfig/lenientdeath-server.toml on first world load and applied immediately.
Full Configuration Example
[General]
# Master switch for preserving items on death
enabled = true
[Randomizer]
# Random preservation for items not matched by other rules
enabled = false
# Base random keep chance (percent, 0-100)
chancePercent = 25
# Luck additive factor (percent): each luck point adds this to chance
luckAdditive = 20
# Luck multiplier factor: formula = chance * (1 + multiplier * luck) + additive * luck
# Example: luck=2, multiplier=1.0, additive=20%, chance=25% -> 25%*(1+2)+40%=115% -> clamped to 100%
luckMultiplier = 1.0
[NBT]
# Preserve items with a specific NBT boolean tag (soulbound-like)
# Example: /give @s diamond{Soulbound:1b} -> always preserved
enabled = false
nbtKey = "Soulbound"
[Features]
# Show death coordinates in chat after respawn (with dimension)
deathCoordinates = true
# Private owner-only glow highlight for dropped items
itemGlow = true
# Private highlight scan interval in ticks (1-200), 10 = every 0.5s
privateHighlightScanIntervalTicks = 10
# Scan radius in blocks (8.0-256.0)
privateHighlightScanRadius = 96.0
# Max item entities processed per scan (16-4096)
privateHighlightMaxScannedEntities = 256
[Features.DroppedItemGlow]
# Who should see the glow: DEAD_PLAYER / DEAD_PLAYER_AND_TEAM / EVERYONE
glowVisibility = "DEAD_PLAYER_AND_TEAM"
# When glowVisibility is DEAD_PLAYER_AND_TEAM and the dead player has no team,
# show outline to all teamless players?
noTeamIsValidTeam = false
# Make death drops invulnerable to all damage
itemResilience = false
[Features.ExtendedDeathItemLifetime]
# Whether to modify death drop item lifetime
enabled = false
# Lifetime in seconds (ignored if neverDespawn is true)
# 300 = 5 min (vanilla), 900 = 15 min, 1800 = 30 min
deathDropItemLifetimeSeconds = 900
# Never despawn; clean up: /kill @e[type=item,tag=LENIENT_DEATH_INFINITE_LIFETIME]
deathDropItemsNeverDespawn = false
# Recover items from void to safe position
voidRecovery = true
# Recover items from fire/lava to safe position
hazardRecovery = true
# Void/hazard recovery scope: DEATH_DROPS_ONLY (default) or ALL_DROPS
voidRecoveryMode = "DEATH_DROPS_ONLY"
# Restore preserved items to their original inventory slots
restoreSlots = true
# --- Void Recovery Rate Limiter ---
# Time window for counting recoveries (ticks, 1-1200)
voidRecoveryWindowTicks = 10
# Max recoveries inside one window (1-100)
voidRecoveryMaxRecoveries = 3
# Cooldown after hitting limit (ticks, 1-1200)
voidRecoveryCooldownTicks = 10
# Note: voidRecoveryDebug is a runtime-only flag (not saved in config).
# It resets to false on each world load. Enable via: /lenientdeath config set voidRecoveryDebug true
[Lists]
# Always preserve these exact item IDs
alwaysPreservedItems = ["minecraft:totem_of_undying"]
# Always preserve items matching these tags
alwaysPreservedTags = ["minecraft:logs"]
# Always drop these exact item IDs
alwaysDroppedItems = ["minecraft:diamond"]
# Always drop items matching these tags
alwaysDroppedTags = ["minecraft:planks"]
[ItemTypes]
# Enable item type rules (PRESERVE / DROP / IGNORE per type)
enabled = true
helmets = "PRESERVE"
chestplates = "PRESERVE"
leggings = "PRESERVE"
boots = "PRESERVE"
elytras = "PRESERVE"
shields = "PRESERVE"
tools = "PRESERVE"
weapons = "PRESERVE"
meleeWeapons = "IGNORE"
rangedWeapons = "IGNORE"
utilityTools = "IGNORE"
fishingRods = "IGNORE"
buckets = "IGNORE"
enchantedBooks = "IGNORE"
totems = "IGNORE"
blockItems = "IGNORE"
spawnEggs = "IGNORE"
arrows = "IGNORE"
food = "PRESERVE"
potions = "PRESERVE"
curios = "PRESERVE"
Preservation Rules
Items are evaluated on death in the following priority order:
- NBT Tag: Items with the specified boolean key in CustomData (default
Soulbound:1b) are always preserved. Requires[NBT].enabled = true. - Manual Lists: Items in
alwaysPreservedItems/alwaysPreservedTagsare always preserved; items inalwaysDroppedItems/alwaysDroppedTagsare always dropped (drop takes priority over preserve). - Item Type Rules: Categorized by armor, tools, weapons, food, potions, Curios, etc. Each type can be set to
PRESERVE,DROP, orIGNORE. - Random Preservation: Items not matched by any rule above are randomly kept based on base chance + luck modifier. Requires
[Randomizer].enabled = true.
Recovery Mechanics
- Void Recovery (
voidRecovery): When dropped items fall below the world's minimum height, they are teleported to a safe position. - Hazard Recovery (
hazardRecovery): When dropped items are on fire or in lava, they are teleported to a safe position. - Safe position selection order: player historical safe point -> nearest valid 3D landing spot -> near world spawn.
voidRecoveryModecontrols scope:DEATH_DROPS_ONLY(default, death drops only) orALL_DROPS(all drops).- Rate limiting:
voidRecoveryWindowTicks,voidRecoveryMaxRecoveries, andvoidRecoveryCooldownTicksprevent excessive recoveries in a short period.
Other Features
- Private Highlight (
itemGlow): Death-dropped items glow only for the owner (or teammates/everyone, configurable viaglowVisibility). The glow color changes based on remaining lifetime: blue (>5min) -> green (3-5min) -> yellow (2-3min) -> orange (1-2min) -> red (30s-1min) -> flashing red (<30s). - Item Resilience (
itemResilience): Make death-dropped items invulnerable to all damage (fire, cactus, explosion, etc.). - Extended Lifetime (
extendedLifetimeEnabled): Extend death drop item lifetime beyond vanilla 5 minutes, or make them never despawn. - Death Coordinates (
deathCoordinates): Death location and dimension shown in chat upon respawn. - Slot Restoration (
restoreSlots): Preserved items are automatically placed back in their original inventory slots.
Development
- Refresh dependencies:
gradlew --refresh-dependencies - Clean build:
gradlew clean - Compile:
gradlew compileJava - Test:
gradlew test


