Tags
Creators
Details
0.2.7-beta.2
Compatibility
Required content
Changes
Nourished 0.2.7-beta.2
A big UI overhaul. Nearly every box on the HUD and Diet Screen can now be moved, resized, restyled and recolored in-game. The guide book has also moved from Patchouli to Modonomicon.
β οΈ Read before updating
- Beta: Some of your old layout and color settings may reset.
- New required dependencies: Modonomicon and MariesLib 0.1.2-beta or newer.
- Patchouli is no longer needed, and the old Patchouli book is gone.
Please report anything odd on the issue tracker or Discord.
Highlights
- New guide book (Modonomicon): chapters for Getting Started, How It Works, Food Safety, Food Groups and Compat Mods. Compat pages only appear for mods you have installed.
- Fully customizable Diet Screen: drag, resize and restyle every box (Calories, Balance, Recent Meals, Eat More, Active Effects and each Intake Breakdown row). Text, icons, bars and header can each be moved separately.
- New editor hub: all Diet Screen box settings live in one resizable window with a sidebar, replacing the stack of tabs.
- Glow and Pulse: every box can glow, and its border can "breathe" in its own colors. Choose Smooth, Heartbeat or Flash; all boxes pulse in sync.
- In-game color editing: a Colors tab changes every HUD and Diet Screen color, and the color picker can save favorites.
Added
All boxes
- Style options: background and border opacity and shade, text and border shadow, border and bar glow
- Separate Text size, Icon size, Bar size and brightness sliders
- Header (title) size and Hide Header, including on the Diet Screen itself
- A single "Reset This Module" button
- Resizing snaps to the size of neighboring boxes when you're close
Nutrient HUD
- Move Nutrient: drag a nutrient's whole row to reorder rows
- Per-nutrient bar glow
- Hide Bars, Hide Text, Hide Icons and Hide Window
- Scrolls when it's shorter than its rows
Diet Screen
- Intake Breakdown rows: bar fill color, icon border color, icon size and a Move Icon toggle
- Active Effects: icons and +/- markers can be moved, hidden and resized separately from effect names
- Activity Log and Calorie History start as tabs on the left in edit mode, using the same click-to-open style as the settings windows
Gameplay
- "Free Bites Before Diminishing" setting: how many times a food can be eaten at full value
For addon devs
- New
NourishedRegisterEventfor registering nutrients, foods and effects in one place - Full
docs/ADDON_GUIDE.mdwith an example addon - "Nourished Test" Command Center tab with Registration Report and Check Held Food
- KubeJS
registerNutrientnow acceptsiconandtags
Changed
- HUD panels have rounded corners
- Calorie History reads "1 day", "2 days", etc., and the HUD shows "Veggies"
- Nutrients always draw in their own color (no more threshold tinting)
- Each nutrient's color is now set on its own Intake Breakdown row instead of one long list
- The Diet Screen editor panel grows when you drag a box past its bottom, instead of pushing boxes into each other
Fixed
Crashes and broken behavior
- Game crashed when opening "Edit All" HUD mode
- Every item in the game showed a Nourished tooltip
- "Today" calories never reset. They now reset each in-game day, including after sleeping or using
/time - Previewing an effect in the effect editor left it stuck on you permanently
- The guide book couldn't be crafted
- Screen flickered or flashed black while eating, and the HUD stuttered
Addon nutrients
- They didn't get a Diet Screen row
- Their decay and threshold overrides weren't saved
Servers
/nourished validateno longer gives false warnings, and startup log warnings are cleaned up
Editor and layout
- Bar glow, Hide Icons, Hide Bars and Icon size didn't work on several boxes
- Nutrient HUD edit mode now shows every bar (including hidden ones) and its move outlines match what's on screen
- Nutrient HUD height snapped back or didn't fit its visible bars
- Activity Log and Calorie History no longer overlap on a fresh install, after a reset, or after dragging
- Resizing from the left edge dragged a box's contents along
- Moving boxes no longer feels sticky, and glow keeps the rounded corners
- Config sidebar ran off screen at high GUI Scale
Visual polish
- Big icons in Recent Meals and Active Effects no longer overlap, and resizing icons no longer moves the text
- Rows overlapped and bars vanished at very small or very large text sizes
Removed
- Patchouli dependency and the old Patchouli book
- Text glow and header glow (they looked bad at Minecraft's font size)
- Intake Breakdown legend box (bar colors already show this)
- Diet Screen's "Today" header and sunflower icon
- Options that did nothing: padding sliders, some Move/Hide toggles and duplicate text colors
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gXy6YNys:kPb8CpJZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gXy6YNys:kPb8CpJZ"
}

