1.3.0
Compatibility
Required content
Changes
1.3.0 - PER ASPERA: PART 1
CONTENT
-Introducing advanced endgame weapons! The most powerful weapons in the mod, these toolsΒ never break, and have defined movesets with passives and multiple active abilities. The Starsplitter, Meteordrive, and Astral Edge have been slightly reworked to fit in this category. Craft the new ones by fusing Stellar Weapons using the new Trinity Starforge.
Resonator(Sacilite Bloom): A complex crowd control burst weapon which has chargeable stacks to boost damage.
Colonykeeper (Scarlet Fields): The entire Scarlant suite in one weapon, can instantly summon a Scarlant ranking of choice.
Galepiercer (Storm Jungle): A weapon which relies on setup for high burst damage output and grants temporary flight.
Desecrator (Wasteland): A saw which shreds armor and has both a hard-hitting charge attack and projectiles.
Gaia (Overgrowth): Provides various area control capabilities and healing.
Leviathan (Miserable Mire): A difficult combo and agility-based gauntlet.
Brazier (Ashen Woods): An explosive melee weapon with the ability to reel in mobs.
Millennium (Sands of Time): An all-purpose melee weapon with Time Warp.
-Added JEI integration: View the new Trinity Starforge recipes, and lore-relevant items have descriptions. -Mob Contest winner: The Olm Find these rare-ish guys in the Miserable Mire! They will follow and attack any mobs you hit with a TeraschΒ Worm in hand.Β -Reworked previously unused Mire Mosquito into Bloodlet Mosquito -Gave unique abilities to all Stellar armor pieces -Redesigned Dweller & Keenark, added drops and equipment. -Stellar Portals now generate in more biomes
BUGS & BALANCES
-Redwoods are now neutral towards players. Sorry guys. -Buffed Hands of Time -Buffed Timewelder Spear -Leaves now decay -(Mostly) fixed wood & certain blocks not breaking faster with specific tools -Fixed Thunder Axe texture -Drastically nerfed Nether mob spawn rates, Inferons now only spawn in the Infernal Factory -Nerfed Gouger damage and spawn rate -Made Infernal Factory MUCH more common -Hyves now have a set amount of flies they can spawn, setting them on fire gradually kills the flies inside of them
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gYkm0y7k:kH1B9H8p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gYkm0y7k:kH1B9H8p"
}

