All versions
2.1.0
Release
Gost 2.1.07 months ago 19
Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.2.x
Platforms
Bukkit
Paper
Spigot
Changes
🎮 The bonus distribution system is fully optimized:
- When the human wins: the human lineup gets 70% of the prize pool, and the ghost lineup gets 30% of the prize pool. When the ghost wins: The ghost lineup receives 100% of the prize pool Human Bonus Distribution: 100% distributed in proportion to survival time Ghost bonus distribution: 70% is distributed according to the survival time of the ghost, and 30% is distributed according to the number of infected people Detailed Feedback: Each player receives detailed instructions on the distribution of bonuses
- 👻 Conversion Player Bonus Optimization: Cumulative Ghost Time Record: Records the player's accumulated time as a ghost Human Bonus Compensation: Players who are converted back to human receive an additional 20% bonus compensation Ghost Bonus Inheritance: Players who are converted back to human will still receive bonuses when they are Ghosts Fair Distribution: Ensures that converting players receive a reasonable double reward
- Game preparation stage optimization: In the preparation stage, humans will not have dark effects, only ghosts will have dark effects
- New heartbeat sound system: During the game, the human side will loop the heartbeat sound when the guardian appears Added admin command: /gostadmin heartbeat on/off/status to control the heartbeat sound switch
- Upgraded the item system: Stinky Steak has added glow effects and cooldowns Item cooldown adjustments: Soul Control (18s), Soul Detector (35s), One Chance (180s), Teleportation Pearl (20s)
- Added the function of turning ghosts to humans: randomly convert non-parent ghost players back to the human lineup with 3 minutes left in the game (disabled by default)
- Configuration System Upgrade: Add configuration items related to heartbeat sound, item cooldown and ghost turning human function
- Improved permission system: gost.player permission is given directly to all players by default Plugin version upgrade: Unified version number to 2.1.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SKYebqyY:2pdLWYOh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SKYebqyY:2pdLWYOh"
}

