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1.0.2+mod
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Changes
Make sure to follow for future updates and additions.
This update fixes the interaction entity size for minecarts and also enables the page_name nbt to work for every page change. This is a minor update.
Previous major update's Changelog
we have added barrel support! The code is a lot more improved than before and the amount of UI has been reduced! Showcase video coming soon!
- Much of the old commands are similar, however the prefix has changed from
bgui => gm - to create a GUI, players must create a gui profile first, same as the old datapack.
- In gm-getListOfAllGUIs, players must navigate to their GUI-ID and the PAGE, then they will be asked to choose between a barrel or a chest minecart entity.
- Players can also directly get a barrel-UI summoning item via running the function
function gui.maker:barrel {GUI_ID:"",PAGE:""}
function gui.maker:chest_minecart {GUI_ID:"",PAGE:""}
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yeD07kT9:pERUIYiN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yeD07kT9:pERUIYiN"
}

